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They are not random. There is a detailed look at how winners are selected in the game's video tutorial's: https://youtu.be/49SsFBb-lPY
For an even more detailed look, you can find pseudo code in our Game Mechanics manual: https://wiki.gearcity.info/doku.php?id=gamemanual:gm_contracts#contract_winner_selection
This system was designed this way to prevent the player from getting every contract, because the AI rarely designs anything specifically for contracts, therefore many contracts go without bids. Also the game has about 1/10th the amount of competition from Auto manufacturers, and zero competition from engineering firms (who in real life make up the bulk of many component contractors).
Anyway, I am no longer working on GearCity outside of bug fixes and documentation. There is a crowdfunded DLC that will be released for free when it is finished (about 2 more years). There are several related bounties for that which contributors might fund. These bounties include, displaying the contract score, adding engineering firms as competition (who specifically make things for contracts), etc. But I have no say what gets crowd funded into that DLC.