GearCity

GearCity

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Quantity column of stock holdings chart does not organize poperly
Most charts that have tabled data can be sorted either direction in each category by clicking once for ascending, then again for descending. I haven't noticed any others that are bugged yet, but the "quantity" column of the stock holdings report under "revenues" section of the monthly ledger does not order the quantity properly on my current save. I'm unsure if it ever has as it was not something I was frequently ordering by previously. List is correct until toward the end and those quantities appear to be in the order their lot sizes were originally at first purchase. I.e., future purchase of stock in company x has not shifted its place in the quantity column even though the amount has grown. Percentage owned of company is no correlation either. Other than the original lot size being where it would appear, nothing seems to correlate with the way the table is being ordered for this column.

Otherwise, you've done a great job on this game. I plan an ultra-violent nightmare mode guide at some point now that I've got it down to being very profitable relatively speaking without selling a single car decades in! Thought you had me when I noticed dividends come far later in the game after coming back.
Last edited by identifiedasbeingdisrespectful; 23 Sep, 2019 @ 9:48am
Originally posted by Eric.B:
Thanks, I have been able to duplicate the issue, I'll have it fixed for v1.25.

Beyond that, thanks for the kind words! I am glad you're enjoying the game and are finding some success playing the markets in Ultra-Violent Nightmare mode.
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The author of this thread has indicated that this post answers the original topic.
Eric.B  [developer] 23 Sep, 2019 @ 1:42pm 
Thanks, I have been able to duplicate the issue, I'll have it fixed for v1.25.

Beyond that, thanks for the kind words! I am glad you're enjoying the game and are finding some success playing the markets in Ultra-Violent Nightmare mode.
Originally posted by Eric.B:
Thanks, I have been able to duplicate the issue, I'll have it fixed for v1.25.

Beyond that, thanks for the kind words! I am glad you're enjoying the game and are finding some success playing the markets in Ultra-Violent Nightmare mode.
Actually it seems the best revenue maker when you can't build a factory yet is part licensing. Chassis and gearboxes are far cheaper to develop than engines and require less research investment. With a few decent but still cheap ones, you're licensing to most of the AIs in a few years. Then affording research teams to catch up in engines is doable. Revenue in a couple million per month is easily attainable with very low overhead even in the first few years since you don't need a factory to license out parts.
Eric.B  [developer] 30 Sep, 2019 @ 10:43pm 
Issue should be fixed. It'll be in the next update.
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