GearCity

GearCity

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Nobody 26 Jun, 2019 @ 1:06pm
Couple of bugs. Contracts / Production
I refreshed a contract, and now the vehicles per month limit has gone. I can sell as many as I can possibly build.

Around the same time, I started selling more vehicles than I actually have/produce.
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Showing 1-6 of 6 comments
Eric.B  [developer] 26 Jun, 2019 @ 1:27pm 
If you can email me the save file, that will be helpful: http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile

Are you on Default Build (v1.24 SP9) or Testing Build (v1.24.3)? And are you using Autoproduction? There were several issues fixed with the contracting system in the Testing Builds.
Nobody 26 Jun, 2019 @ 1:51pm 
I'm on the default build as far as I'm aware. I only got the game a few days ago, and I'm just playing what Steam gave me first time I installed it.

I'm not using autoproduction.
Eric.B  [developer] 26 Jun, 2019 @ 1:58pm 
Originally posted by Nobody:
I'm on the default build as far as I'm aware. I only got the game a few days ago, and I'm just playing what Steam gave me first time I installed it.

I'm not using autoproduction.

Thanks for the information. If you could email the save file that will be helpful, so I can see what's going on internally.
Nobody 26 Jun, 2019 @ 2:02pm 
Just sent it now
Eric.B  [developer] 26 Jun, 2019 @ 4:31pm 
Received. I'll have a look at it hopefully in the next 24 hours.
Eric.B  [developer] 26 Jun, 2019 @ 9:27pm 
I got a chance to look at the save file. The issue is with the "Ship all available units to contracts" setting. If you disable this feature, it should work as normal.

If I am not mistaken, this bug was fixed in either v1.24.1 or v1.24.3 Testing Builds. I tried to duplicate your issue in the upcoming v1.25 RC1 but was unable to do so. As such, you should get a fix if you switch over to testing build. Otherwise, you'll have to wait for v1.25's release in a couple of months.
Last edited by Eric.B; 26 Jun, 2019 @ 9:28pm
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Showing 1-6 of 6 comments
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