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http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile
You wouldn't happen to have multiple marques or engines that are not in designs?
Save game is from when an engine design finished same turn. It was not inordinately long and was set over the previous 12 months.
I imagine what is displayed in the RnD teams is a display bug. And what is in the reports is probably correct. The game takes an average overall rating of active engine designs. 30 sounds about right for this.
Anyway, the save game will say for sure. I'll keep you updated with what I find.
on another note, based on some other posts, you're making an airplane business sim next in the same vein?
Yup, as I said, the save game will tell me what's going on. I have a few tickets ahead of you, as it's normally first reported first fixed based when severity is about the same. I should be able to get to it Friday night. If not Saturday evening after v1.24.0.3's release.
The next major game is an Airline business sim, not an Airliner manufacturing business sim. Although there will be manufacturing elements in the game, with player involvement, but they won't be player operated companies (unless the game is successful and we expand it).
I expect to start working on it about a year after GearCity is released. In the interim, I will work on a light version of GearCity, fix any issue that crop up with GearCity, and hopefully expand GearCity's feature set if the milestone bounty system is successful.
As for the actual rating:
In 1943, the average Overall rating of active engines you have designed in the last 8 years is 31.91. Your engine design skill is 29.75.
Assuming no r&d funding, and no racing, this is the pseudo code:
if(Average Overall Rating > (Engine Skills *1.02) AND Engine Skills < 95.5)
then
Engine Skills = Engine Skills + 0.25
else
Engine Skills = Engine Skills - 0.25
end if
So let's run through the numbers.
Date: Average >/=/< Design Skill * 1.02 ~ Design Skill +/- Result = New Design Skill
9/1943: Average: 31.91 > Design Skill*1.02: 30.09 :: Old Skill: 29.5 +0.25 = New Skill: 29.75
12/1943: 31.51 > 30.345 ~ 29.75 +0.25 = 30
3/1944: 31.12 > 30.6 ~ 30 +0.25 = 30.25
6/1944: 30.74 < 30.855 ~ 30.25 -0.25 = 30
As you can see, with no new designs, your average overall rating will continue to decline, it bounce up and down between values, but trending downward.
So there is no issue there, it's working as design. You need to do some racing, design some new engines, end production of some engines, or fund research teams if you want it to increase past 30. As the average of your current designs is 31 and going down.
As far as the numbers break down, essentially you have to create parts that have an overall rating exceeding your current average for things to increase over the multi year averages? That was one point I didn't fully comprehend before. Although that does explain why my designs tend to peter out after the war and going forward as you're unlikely to design something exceeding that if you're being cost focused.
Or fund research teams, or run in race series. But yes, the average overall rating of your active engine designs needs to be higher than your design skill in order for your design skill to increase from designs alone.
Research teams and racing are around 3x more powerful in increasing design skills, so they can easily off set poor designs.
All that being said, the system will probably be overhauled if we get to implement design skills for specific sub-components in the expansion. That is of course subject to fund raising efforts. So unlikely to happen.
I was aware racing would increase performance image rating, but not engine design skills. Obviously research teams as well, but that is more obvious. Thanks for all the info.
I hope you guys can raise enough, but I'm sure you're as well aware as most of your customers, it's a very niche market. Few can get away with both being niche and maintaining a high enough price point to fund additional things and profit well. It certainly took me a long time to take the plunge on Gary Grigsby titles because of it. It's unfortunate as I'd much prefer something like gearcity to fps or multiplayer fps churn.