GearCity

GearCity

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design skills increase possible bug
running current main branch build
severely hampers play unless known

Design skills for engines doesn't switch to negative on research teams screen. will display positive .25 per quarter with no money spent as if it were the boost from actively designing, but the skill level falls instead. Skill rises to around 30 then falls back to 29 regardless if active development is occurring.
Last edited by identifiedasbeingdisrespectful; 21 Nov, 2019 @ 11:27am
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Showing 1-12 of 12 comments
Eric.B  [developer] 21 Nov, 2019 @ 11:12am 
Email me your save game, and I'll be happy to take a look.

http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile

You wouldn't happen to have multiple marques or engines that are not in designs?
Originally posted by Eric.B:
Email me your save game, and I'll be happy to take a look.

http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile

You wouldn't happen to have multiple marques or engines that are not in designs?
Sure I'd edited the post but my original thought that things aren't increasing above a certain point appear true upon looking more closely. I am actively designing an engine, and skills were falling per quarter while displaying a positive gain. Will email save game shortly. No additional marques.

Save game is from when an engine design finished same turn. It was not inordinately long and was set over the previous 12 months.
Last edited by identifiedasbeingdisrespectful; 21 Nov, 2019 @ 11:17am
sent save game in .7z
Eric.B  [developer] 21 Nov, 2019 @ 11:30am 
Thanks. I will look at it in the next couple of days. I'll try to squeeze it into v1.25.0.3 on Saturday, but worst case it'll be in for v1.25.0.4 for the week after.

I imagine what is displayed in the RnD teams is a display bug. And what is in the reports is probably correct. The game takes an average overall rating of active engine designs. 30 sounds about right for this.

Anyway, the save game will say for sure. I'll keep you updated with what I find.
Originally posted by Eric.B:
Thanks. I will look at it in the next couple of days. I'll try to squeeze it into v1.25.0.3 on Saturday, but worst case it'll be in for v1.25.0.4 for the week after.

I imagine what is displayed in the RnD teams is a display bug. And what is in the reports is probably correct. The game takes an average overall rating of active engine designs. 30 sounds about right for this.

Anyway, the save game will say for sure. I'll keep you updated with what I find.
I would have some gap as I didn't design all three parts at the same time every round of development, but they should be close enough that there shouldn't be the now around 15 point gap that there is vs chassis and gearbox I would think. I usually check each quarter to see if things are failing and if the display is off, may be why I fell so much. However, the sent save had engine skills at 30 the turn before. engine design finished that turn and it's also a quarter end so it should have still raised, but instead fell from 30 to 29.75.

on another note, based on some other posts, you're making an airplane business sim next in the same vein?
Last edited by identifiedasbeingdisrespectful; 21 Nov, 2019 @ 11:35am
Eric.B  [developer] 21 Nov, 2019 @ 12:07pm 
Originally posted by Wombat:
I would have some gap as I didn't design all three parts at the same time every round of development, but they should be close enough that there shouldn't be the now around 15 point gap that there is vs chassis and gearbox I would think.

Yup, as I said, the save game will tell me what's going on. I have a few tickets ahead of you, as it's normally first reported first fixed based when severity is about the same. I should be able to get to it Friday night. If not Saturday evening after v1.24.0.3's release.



on another note, based on some other posts, you're making an airplane business sim next in the same vein?

The next major game is an Airline business sim, not an Airliner manufacturing business sim. Although there will be manufacturing elements in the game, with player involvement, but they won't be player operated companies (unless the game is successful and we expand it).

I expect to start working on it about a year after GearCity is released. In the interim, I will work on a light version of GearCity, fix any issue that crop up with GearCity, and hopefully expand GearCity's feature set if the milestone bounty system is successful.
Eric.B  [developer] 22 Nov, 2019 @ 1:14am 
I did make a mistake, it's the average for the last 8 years. I imagine the Research team is showing average for the last 5 years. I'll verify that tomorrow and fix it if it's the issue.

As for the actual rating:

In 1943, the average Overall rating of active engines you have designed in the last 8 years is 31.91. Your engine design skill is 29.75.

Assuming no r&d funding, and no racing, this is the pseudo code:

if(Average Overall Rating > (Engine Skills *1.02) AND Engine Skills < 95.5)
then
Engine Skills = Engine Skills + 0.25
else
Engine Skills = Engine Skills - 0.25
end if

So let's run through the numbers.
Date: Average >/=/< Design Skill * 1.02 ~ Design Skill +/- Result = New Design Skill

9/1943: Average: 31.91 > Design Skill*1.02: 30.09 :: Old Skill: 29.5 +0.25 = New Skill: 29.75
12/1943: 31.51 > 30.345 ~ 29.75 +0.25 = 30
3/1944: 31.12 > 30.6 ~ 30 +0.25 = 30.25
6/1944: 30.74 < 30.855 ~ 30.25 -0.25 = 30

As you can see, with no new designs, your average overall rating will continue to decline, it bounce up and down between values, but trending downward.

So there is no issue there, it's working as design. You need to do some racing, design some new engines, end production of some engines, or fund research teams if you want it to increase past 30. As the average of your current designs is 31 and going down.
Last edited by Eric.B; 22 Nov, 2019 @ 1:18am
Originally posted by Eric.B:
I did make a mistake, it's the average for the last 8 years. I imagine the Research team is showing average for the last 5 years. I'll verify that tomorrow and fix it if it's the issue.

As for the actual rating:

In 1943, the average Overall rating of active engines you have designed in the last 8 years is 31.91. Your engine design skill is 29.75.

Assuming no r&d funding, and no racing, this is the pseudo code:

if(Average Overall Rating > (Engine Skills *1.02) AND Engine Skills < 95.5)
then
Engine Skills = Engine Skills + 0.25
else
Engine Skills = Engine Skills - 0.25
end if

So let's run through the numbers.
Date: Average >/=/< Design Skill * 1.02 ~ Design Skill +/- Result = New Design Skill

9/1943: Average: 31.91 > Design Skill*1.02: 30.09 :: Old Skill: 29.5 +0.25 = New Skill: 29.75
12/1943: 31.51 > 30.345 ~ 29.75 +0.25 = 30
3/1944: 31.12 > 30.6 ~ 30 +0.25 = 30.25
6/1944: 30.74 < 30.855 ~ 30.25 -0.25 = 30

As you can see, with no new designs, your average overall rating will continue to decline, it bounce up and down between values, but trending downward.

So there is no issue there, it's working as design. You need to do some racing, design some new engines, end production of some engines, or fund research teams if you want it to increase past 30. As the average of your current designs is 31 and going down.
I pretty much understood why it would be going down. So the bug appears to just be in the display on the research teams screen then.

As far as the numbers break down, essentially you have to create parts that have an overall rating exceeding your current average for things to increase over the multi year averages? That was one point I didn't fully comprehend before. Although that does explain why my designs tend to peter out after the war and going forward as you're unlikely to design something exceeding that if you're being cost focused.
Last edited by identifiedasbeingdisrespectful; 22 Nov, 2019 @ 6:43am
Eric.B  [developer] 22 Nov, 2019 @ 9:06am 
Sorry for the late replies, Steam forums are not working correctly this morning.

As far as the numbers break down, essentially you have to create parts that have an overall rating exceeding your current average for things to increase over the multi year averages?

Or fund research teams, or run in race series. But yes, the average overall rating of your active engine designs needs to be higher than your design skill in order for your design skill to increase from designs alone.

Research teams and racing are around 3x more powerful in increasing design skills, so they can easily off set poor designs.



All that being said, the system will probably be overhauled if we get to implement design skills for specific sub-components in the expansion. That is of course subject to fund raising efforts. So unlikely to happen.
No problem. Forums not working affects everyone. You've always been very quick to respond to almost anyone it seems.

I was aware racing would increase performance image rating, but not engine design skills. Obviously research teams as well, but that is more obvious. Thanks for all the info.

I hope you guys can raise enough, but I'm sure you're as well aware as most of your customers, it's a very niche market. Few can get away with both being niche and maintaining a high enough price point to fund additional things and profit well. It certainly took me a long time to take the plunge on Gary Grigsby titles because of it. It's unfortunate as I'd much prefer something like gearcity to fps or multiplayer fps churn.
Eric.B  [developer] 22 Nov, 2019 @ 6:08pm 
I have adjusted the design skills system to 5 years instead of 8 years as orgininally intended. This both increases your design skills by having less components to average off of, as well fixed the research team growth rates. Changes will be in the v1.25.0.3 update coming in the next 24 hours.
Originally posted by Eric.B:
I have adjusted the design skills system to 5 years instead of 8 years as orgininally intended. This both increases your design skills by having less components to average off of, as well fixed the research team growth rates. Changes will be in the v1.25.0.3 update coming in the next 24 hours.
Cool. Thanks as always.
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