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So you may want to build Indian vehicles in India, or at least other high tax countries.
I'll be happy to take a look at it to see if there is any issue. But that's how the mechanics are supposed to work.
(Zipping the save game will reduce the file size greatly. Make it easier to upload.)
Thanks for the file, I'll take a look at it tonight or tomorrow night.
Hard to pin point exact numbers, but:
Import duties on luxury cars alone are above 100%:
https://blog.ipleaders.in/customs-duty-car/
Here is a more recent article about why they can't sell Teslas there, talks about the taxes: https://www.news18.com/news/auto/import-duties-in-india-will-make-tesla-cars-unaffordable-says-elon-musk-2255353.html
So no, 16% isn't too bad compared to the real deal. Gotta protect Tata anyway they can.
Your import tax rate is $100,000 per month. The bulk of your expenses are coming from branches. Your branches in India are running around $2-$4 million each, which is a good $20 Million or so. The low ratings of these areas increase the costs to do business there.
A correction to myself, the import tax is from via HQ to Branch and not shipping factory to branch. It's also capped I believe. Although, I don't remember implementing such a cap. So I will look into that. Really need to write up the technical manual for the game so I stop forgetting the implementations! :)
Actually I was right both times. It is factory to branch difference, divided by 2, and capped at 2. I have increased the cap to 8. Maybe that makes the game a little more difficult. :3
As for Gameplay? I am playing on nightmare. I would do the India thing on a much smaller scale and let you know if it plays right or not. I WAS sitting on a mountain of cash before I seemingly drove my company into the ground on my grandiose third world expansion...
Will do a smaller factory and only one branch with limited shipping range... I will also force-build branches in that one region. Smaller overhead and smaller operation should allow me to expand successfully at a slower rate.
As for the rest of the game? WW1 was no problem, but I am a license and royalty company until well after WW1, even if I do a bit of my own volume after 1910 or so... In the 1930's I am still doing about 30% of my income from licensing.
I play with fixed history so that is as easy as I let the game play. Knowing there are a few dips helps me buy cheap stock and sell it before any huge crashes.
The roaring 20's establish my brand as one of the top brands in the world. I try to hoard cash for the coming depression. As the 1920's close, I am able to design and produce a viable sedan with a material cost of 235.00. I have about 1.1 billion in cash and no debt.
The 1930's and depression were going well enough that I was on track to ride it out and have a couple hundred million dollars in the bank. I am going to fix that India mistake and should be able to get a foothold there, as well as stay away from a bankruptcy trajectory...
Other thoughts: Easier to manage playing district mode, with less individual buttons to press overall. No gamebreaking bugs that I have seen. The AI seems competent, and gets large contracts by outbidding me on them.
I know this might seem strange, but I think this should be the default mode for most people. The amount of micromanagement goes way down, and plays a lot faster. It is not particularly easier though, as my above experience demonstrates.
And I have insane hours on this game. So, you can still make terrible choices and bankrupt a huge company in district mode. More profoundly than I would have been able to in City Map probably...
In particular, I like the contracting in district map. It works out, because I only get about a quarter to a third of the contracts. This can massively boost the fortunes of an AI company, and I will sometimes buy stock in them if I lose a contract to an AI.
The huge win for an AI when they score a big contract is helping the AI stay competitive.
The only gripe I have is that the dynamic of buying a failed company out doesn't work well when there are limited factories and branches that can be inherited.
In district mode, it would make a lot more sense to simply add the industrial capacity of that company to your own. Instead of thier dealerships going away, you should add those to your total. Same for AI players...
It has been pretty enjoyable, and will post you some more savegames if you like... Once my rural internet issues are resolved it will be easier to provide you with savegames.
Will keep you posted about India...