GearCity

GearCity

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FearFighter 27 Apr, 2020 @ 5:10pm
Bug Report? Taxes too high
Hi Eric! Here is a bug (I think?) as well as a 30+ year of progress savegame for you to look at in Districts mode...

Everything was going well, until my factory in India opened. I went from losing 10m on average per month in the Depression (and went into 1929 with over a billion dollar cushion and no debt to ride out the worst years) to losing 45M/month after opening up branches.

I am about 3 months into this so far, and can't keep going. Looking at my expenses, I noticed that I went from paying almost nothing in export taxes to paying almost 25-30m/month after the expansion. That is on sales of 300 vehicles int he expansion area a month... Over 100,000.00 per vehicle sold...

I have a rural internet connection, and will drop the link here ASAP to my savegame.
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Showing 1-6 of 6 comments
Eric.B  [developer] 27 Apr, 2020 @ 5:35pm 
Import taxes are the difference between the sourced factory and the branch.So for instance, if you're building the vehicles in Singapore, where the company tax rate is 17% and shipping them to India where the tax rate is 33%, you'll pay a 16% tariff on each vehicle imported.

So you may want to build Indian vehicles in India, or at least other high tax countries.

I'll be happy to take a look at it to see if there is any issue. But that's how the mechanics are supposed to work.


(Zipping the save game will reduce the file size greatly. Make it easier to upload.)
Last edited by Eric.B; 27 Apr, 2020 @ 5:36pm
Eric.B  [developer] 27 Apr, 2020 @ 10:23pm 
Originally posted by FearFighter:
https://1drv.ms/u/s!AlQl3uMaWj2qgZ4_cq8LYu8reTi8gA?e=ui5R9o and is 7zipped.

Thanks for the file, I'll take a look at it tonight or tomorrow night.

Seems too steep...

Hard to pin point exact numbers, but:

India’s tariff regime is also characterized by pronounced disparities between WTO bound rates and the most favored nation (MFN) applied rates charged at the border. According to the latest WTO data, India’s average bound tariff rate is 48.5 percent, while its simple MFN average applied tariff is 13.8 percent (per the WTO latest 2017 data available).
Source: https://www.privacyshield.gov/article?id=India-Import-Tariffs


Import duties on luxury cars alone are above 100%:
https://blog.ipleaders.in/customs-duty-car/

Here is a more recent article about why they can't sell Teslas there, talks about the taxes: https://www.news18.com/news/auto/import-duties-in-india-will-make-tesla-cars-unaffordable-says-elon-musk-2255353.html

So no, 16% isn't too bad compared to the real deal. Gotta protect Tata anyway they can.
Last edited by Eric.B; 27 Apr, 2020 @ 10:25pm
Eric.B  [developer] 27 Apr, 2020 @ 11:19pm 
Looking at the save game, I'm not seeing $30m per month in export taxes. Which report are you looking at for this information?

Your import tax rate is $100,000 per month. The bulk of your expenses are coming from branches. Your branches in India are running around $2-$4 million each, which is a good $20 Million or so. The low ratings of these areas increase the costs to do business there.


A correction to myself, the import tax is from via HQ to Branch and not shipping factory to branch. It's also capped I believe. Although, I don't remember implementing such a cap. So I will look into that. Really need to write up the technical manual for the game so I stop forgetting the implementations! :)

Actually I was right both times. It is factory to branch difference, divided by 2, and capped at 2. I have increased the cap to 8. Maybe that makes the game a little more difficult. :3
Last edited by Eric.B; 27 Apr, 2020 @ 11:25pm
Eric.B  [developer] 27 Apr, 2020 @ 11:29pm 
All of that being said, how are you finding the balance of this map?
FearFighter 28 Apr, 2020 @ 8:33pm 
Interesting. I figured there would be a BIT of "corruption" baked in, but India and area seems so costly to do business in. I knew the ratings would matter, but guess I just underestimated it. I may go back to the end of the 1920's and try the India thing again, but with some major tweaks...



As for Gameplay? I am playing on nightmare. I would do the India thing on a much smaller scale and let you know if it plays right or not. I WAS sitting on a mountain of cash before I seemingly drove my company into the ground on my grandiose third world expansion...



Will do a smaller factory and only one branch with limited shipping range... I will also force-build branches in that one region. Smaller overhead and smaller operation should allow me to expand successfully at a slower rate.



As for the rest of the game? WW1 was no problem, but I am a license and royalty company until well after WW1, even if I do a bit of my own volume after 1910 or so... In the 1930's I am still doing about 30% of my income from licensing.



I play with fixed history so that is as easy as I let the game play. Knowing there are a few dips helps me buy cheap stock and sell it before any huge crashes.



The roaring 20's establish my brand as one of the top brands in the world. I try to hoard cash for the coming depression. As the 1920's close, I am able to design and produce a viable sedan with a material cost of 235.00. I have about 1.1 billion in cash and no debt.



The 1930's and depression were going well enough that I was on track to ride it out and have a couple hundred million dollars in the bank. I am going to fix that India mistake and should be able to get a foothold there, as well as stay away from a bankruptcy trajectory...



Other thoughts: Easier to manage playing district mode, with less individual buttons to press overall. No gamebreaking bugs that I have seen. The AI seems competent, and gets large contracts by outbidding me on them.



I know this might seem strange, but I think this should be the default mode for most people. The amount of micromanagement goes way down, and plays a lot faster. It is not particularly easier though, as my above experience demonstrates.



And I have insane hours on this game. So, you can still make terrible choices and bankrupt a huge company in district mode. More profoundly than I would have been able to in City Map probably...



In particular, I like the contracting in district map. It works out, because I only get about a quarter to a third of the contracts. This can massively boost the fortunes of an AI company, and I will sometimes buy stock in them if I lose a contract to an AI.



The huge win for an AI when they score a big contract is helping the AI stay competitive.



The only gripe I have is that the dynamic of buying a failed company out doesn't work well when there are limited factories and branches that can be inherited.



In district mode, it would make a lot more sense to simply add the industrial capacity of that company to your own. Instead of thier dealerships going away, you should add those to your total. Same for AI players...



It has been pretty enjoyable, and will post you some more savegames if you like... Once my rural internet issues are resolved it will be easier to provide you with savegames.



Will keep you posted about India...
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