GearCity

GearCity

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EvilFinchen 16 Aug, 2019 @ 7:58am
Gaming the racing part of GearCity
Hey Eric,

as i was searching a new way 'round to get my 40.000$ nightmare game up and running i found that the racing section could easily be tricked if you're doing a fresh setup for every possible race leagure you can apply for. You'll never have to supply a single car / engine and leagues without competition are a no-brainer. Invest, reset every 3 months, profit.

You'll never win a single championship yet can keep all the financial rewards (and invest them into the stock market :D ).

Thanks for reading.
Last edited by EvilFinchen; 16 Aug, 2019 @ 7:58am
Originally posted by Eric.B:
I have fixed the exploit. Also made it where if the contract is not filled, you don't get any racing results. I also fixed it where if you terminate the contract prematurely, it will delete your racing budget.

I also took the time to fix the "End Team" system so that it refreshes the racing list. I also increased the renewal rate for AI racing teams and made it were you have to supply new vehicles for the player racing contracts every year.

Changes will be in v1.25 RC2.
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Showing 1-4 of 4 comments
Eric.B  [developer] 16 Aug, 2019 @ 9:05am 
What do you mean by "fresh setup".

I will be prepopulating racing series with non-manufacturing companies in the near future.
EvilFinchen 16 Aug, 2019 @ 11:46am 
Sorry, my bad. Sometimes i got my head in the clouds.

You cancel all racing efforts after a quarter and set them right up again.

So contracts aren't breached and you never need to deliver a single car / engine.
Last edited by EvilFinchen; 16 Aug, 2019 @ 11:48am
Eric.B  [developer] 16 Aug, 2019 @ 12:43pm 
Originally posted by EvilFinchen:
Sorry, my bad. Sometimes i got my head in the clouds.

You cancel all racing efforts after a quarter and set them right up again.

So contracts aren't breached and you never need to deliver a single car / engine.


Thanks. I will look into it.
The author of this thread has indicated that this post answers the original topic.
Eric.B  [developer] 31 Aug, 2019 @ 1:37am 
I have fixed the exploit. Also made it where if the contract is not filled, you don't get any racing results. I also fixed it where if you terminate the contract prematurely, it will delete your racing budget.

I also took the time to fix the "End Team" system so that it refreshes the racing list. I also increased the renewal rate for AI racing teams and made it were you have to supply new vehicles for the player racing contracts every year.

Changes will be in v1.25 RC2.
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Showing 1-4 of 4 comments
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