GearCity

GearCity

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firefistus 27 Oct, 2020 @ 9:21am
possible bug with manual wages
I was trying to manually fill my factories and branches to save money (as the AI can't seem to keep the branches full without paying 30 dollars more per employee than average). And I noticed an interesting issue with that.

I would set my rate for my factories at 45/month (1920) and the number would state that my factory wage is 45-45. Great.
Then I would fast forward a few months and my wages in my factories have tanked to 1 dollar, and my morale has dropped because they're only making 1 dollar a month.

So I find myself having to check the wages every month because for whatever reason it just drops to 1 dollar after 2 months.

On the same note, I will set all my wages for my branches manually, then my branches lose employees, so I fill all branches, and the wages go back up to what they were before. So if I want to make sure all my branches are completely full every month I have to manually go through each branch to make sure they are fully staffed.
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Showing 1-4 of 4 comments
Eric.B  [developer] 27 Oct, 2020 @ 9:45am 
Do you have either auto-hire or auto-wage enabled?

Also do you have any outstanding strikes going on?

When in doubt, you're more than welcome to email me the save game: http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile
firefistus 27 Oct, 2020 @ 11:46am 
I had them turned on, and was turning them off just to give it a try. I had to turn them back on again because I didn't want to change my branches and factories every month. I have sent a link to the admin account, so you should be able to download that save file.

Thanks for the help! Love the game! I think I'm pushing 200+ hours in it.
Eric.B  [developer] 28 Oct, 2020 @ 12:15am 
OK, looking at the save file, it seems that you have Auto-hire on, Auto-wage off, and Autoproduction on.

So that's most likely your problem. Autoproduction creates new production lines, auto hire system hires the workers, but doesn't set the wages because auto wages is disabled.

It's not really a bug, but I could see where the logic flow would be problematic.

If you have autoproduction on, and either auto hire or auto wage off, you'll need to adjust wages and/or employees every turn. Because the auto production is constantly adjusting production every turn.

If you have a problem with the wages Auto-wage pays out, you can adjust them using the "Auto Wage Margin" in the Autocommands.

In the meantime, I will automatically enable Auto-hire and Auto-wage when Autoproduction is enabled. That will be in the next update.
firefistus 28 Oct, 2020 @ 8:02am 
Ah, I understand, thanks for looking into it for me.
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