Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What operating system are you using? What renderer do you have it set to? Do you have an HiDPI monitor?
Are you running full screen? Borderless windowed? Or windowed?
Where you playing before setting it to 4k resolution? If so, did you enable "save gui" setting?
I dunno what a HiDPI monitor is off the top of my head, but its a Samsung Q80R
Fullscreen.
I was not playing before setting it to 4k, just booted it up tried to set it to 4k and it pushed all the UI elements on the edge off screen to the point I couldnt read em. Finding the options and turning UI scaling up helped me at least read the buttons but they were still off screen.
Renderer is DX
Dont have a screenshot cause taking one it appears normal but heres some photos of my phone where it is clearly not fitting. https://imgur.com/a/Ilbm3cz I should add ive run numerous titles at 4k and none of them have behaved this way.
Edit - Just looked at the screenshot I did take and its coming out at 4096px wide even though the in game settings are not set to that.
Edit -- Open GL behaves the same way, windowed mode it seems to "fit" but fullscreen once again pushes UI elements off screen.
I think final Edit --- Running boarderless Windowed in DX9 did not fix the issue either, once again it pushes the boundaries of the window off screen.. Seems the only way this doesnt happen while running 4k is to play in windowed mode.
Right click the blank part of your desktop, select "Display Settings"
Scroll down to "Scale and layout"
Click "Advanced Scaling Settings'
Disable "Fix scaling for apps" and set the custom scaling to 100%.
Most likely Windows is zooming in on the picture. In otherwords, we make a 4k window, but you have Windows set to zoom in 125% so it cuts off 25% of the picture.
If that fixes your full screen, there should be a setting somewhere in Windows to launch programs with custom scaling size. After you do that, you can re-enable windows zooming stuff. And then use the GUI scaling in the game to make it where you can see.
This shows that it's something in respect to your Windows settings that changes the scale of the Window without telling the program that the resolution isn't the same anymore.
And that shows that on our end everything is working fine. Windows is altering the scale of the display.
How many 16 year old games have you ran at 4k? Because GearCity's engine is built on top of some pretty old technology.
All else fails, Windowed mode is the preferred way to play the game. I would have disabled fullscreen if I didn't already release the game with the option, and there wasn't some technical problems with DX9 and window focus loss.
I was just suggesting to try it to see if that resolves the issue. I believe it would. Now, on the question of if you want to keep it that way, it's up to you.
From my end, Windows added dynamic scaling support to the Windows API in 8.1, however GearCity is built in XP64, and the 64bit is compiled in Windows 7. so I don't have access to that API call to build against.
So you're unable to change the scaling setting in:
Windows Settings, Display, and "Change the size of text, apps, and other items" ?
Or it doesn't work when you do change those settings?