GearCity

GearCity

View Stats:
flyersfan18 5 Aug, 2021 @ 12:23pm
possible war bug
Ran into an issue where I thought I disabled wars in the set up options and also did random history. Saw a news article for a war between England and Eithiopia which closed down the English cities. Has been ongoing for 8 years already and most of the companies HQ in England are either floundering or bought out as this happened very early in my playthough (started 1920)
< >
Showing 1-7 of 7 comments
Eric.B  [developer] 5 Aug, 2021 @ 12:57pm 
Thanks, I'll check it out.

I tweaked the random history war code a few versions back, I probably forgot to add a check for no wars there.
flyersfan18 6 Aug, 2021 @ 8:37am 
OK thanks.

Two other minor points.

One thing that has always bugged me a little is the RnD screen where you allocate additional money to increase research speed on Chassis, Engines, Gearbox and Car skill / design rating. You get a clear picture of your current rating and growth in the first 3 categories, but is no info anywhere I can find on your car design skill level.

I know game is nearly complete and you not looking to make any major changes. But it has always puzzle me why the game makes it so easy to build ultra cheap low quality junk cars (esp a few models). My profit margins have always been off the charts on the $500 - $1600 type cars. Maybe a tweak to the used car values so these cars have zero resale value would make them less viable. I will add I have not yet play with the parts inflation option on, I was consider that for my next play through.
flyersfan18 6 Aug, 2021 @ 8:40am 
Also have played a few years ago and recently come back for another spin, the work you did on both the reports and other data like AI company info is a huge improvement to understand what is happen in the game world.
Eric.B  [developer] 6 Aug, 2021 @ 10:31am 
Originally posted by matthew_w_lees:
One thing that has always bugged me a little is the RnD screen where you allocate additional money to increase research speed on Chassis, Engines, Gearbox and Car skill / design rating. You get a clear picture of your current rating and growth in the first 3 categories, but is no info anywhere I can find on your car design skill level.

Reports, Industrials, Labor Skills. Coachwork, Luxury, and Safety columns.

This information isn't displayed in the RnD window because there is no tech for vehicle design skills to unlock.

There won't be any changes to the RnD window unless additional work is funded to add more stuff to the research system. Some of which will require vehicle design skills to unlock features.

I know game is nearly complete and you not looking to make any major changes. But it has always puzzle me why the game makes it so easy to build ultra cheap low quality junk cars (esp a few models). My profit margins have always been off the charts on the $500 - $1600 type cars. Maybe a tweak to the used car values so these cars have zero resale value would make them less viable. I will add I have not yet play with the parts inflation option on, I was consider that for my next play through.

I'll need to know the year you're referencing, but you should know, historically super cheap cars are what made big car companies who they are.

Ford -> Ford Model T, 1925 $260 ($3,909 in 2020 dollars)
Fiat -> 500 N, 1957, 465,000 lira = $744 (using 1949 peg rate), ($6,945 in 2020 dollars)
Citron -> 2CV, 1955 $1195 ($11,730 in 2020 dollars)
VW -> Beetle, 1950, $1280 (1967, $1780) ($13,981 and $14,016 in 2020 dollars)
BMC -> Mini MK1, 1959, Production Costs £537, (£12,777 which is $17,728 in 2020 dollars)

So no, this is a feature, not a flaw. Every major car company today sold cheap cars to get where they are. Nearly every** mid and expensive car company is, or was, owned by another company at some point. Mercedes and BMW being the only large exceptions I can think of, the later of which used to make super cheap cars as well.


Anyway, you can make adjustments to purchasing power in the new game settings. Also playing with more AI will help reduce low end sales. As it's more about competition within a demographic than it is too many poor people buying cars.


**Speaking about large volume companies and not boutique producers.


Last edited by Eric.B; 6 Aug, 2021 @ 10:33am
flyersfan18 6 Aug, 2021 @ 10:53am 
Thanks for feedback. Now I know where to find the info.

Regarding the low cost cars, is no doubt you focus on being historically accurate and agree with you in principle. However for a game I suspect most people enjoy making a more quality auto. As I say is not a bug is just the direction you choose to take the game.

As I say you did a great job add more reports and other info. Everyone has own ideas of what kind of game they want, you cant please everyone beyond give them options in set up.
Eric.B  [developer] 6 Aug, 2021 @ 11:06am 
Well the ability to sell cheap cars doesn't stop you from not doing it. You can give it a go to make high quality, ultra expensive cars, or even a middle class car company. Just know, that it's very difficult to do that in real life and in the game. But it can be done.
Eric.B  [developer] 9 Aug, 2021 @ 10:24pm 
Fixed the OP issue. It was as I said it was.

Changes will be in the next update. Thanks again.
< >
Showing 1-7 of 7 comments
Per page: 1530 50