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All that's happened in the 3 years from 1930 - 1933 is I've plugged away surviving the great depression while keeping my R&D Investment maxed out. So, by rights, the redesign should be a shade better. Maybe more expensive by a few dollars.
Feel free to send me the save game, and let me know which two chassis to look at, and I will tell you why the ratings are different. http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_savegamefile
As for price and weight, those automatically go up every year.
There are feature bounties which will remove the 0-100 rating limits, which should resolve all these why is my x not as good as my older y questions.
I'll take you up on that - I just need to hop in to the savegame, clone it and press "Build" on the clone
Price makes sense (inflation - although maybe not in the early '30s ;) )
Weight is a bit weird - as a moderate car nut (not an obsessive) I would have thought materials innovation & design improvements would lead to everything getting lighter over time...
How do I see those? There's a few things that I might want to invest in.
Weights of vehicles have been increasing over the years as manufacturers use stronger, more durable materials and safety standards increased. Remember, Safety regulations are abstracted in the current versions of GearCity.
But to give you an idea, 1927 Ford Model A weighed around 2000 lbs. The 1949 Ford weighed 3000lbs. The 1955 Ford weighed 3200 lbs. Ford doesn't make sedans in the US anymore, but their last mid size sedan was 4000+ lbs (Ford Taurus), and it is only an inch or two bigger than the 1949 Ford.
The Feature Bounty system will be launched post release. You can do a search around the forums, or read the news announcements for details. No point on adding more stuff to the game now, when my goal for the last year has been to finish the game.
Remember, prices of things will go down in the game as you make more of them. You would need to enable the component inflation option at the start of the game to have inflation affect the price of older components.