GearCity

GearCity

View Stats:
Elisestar 7 May, 2019 @ 9:29am
AI Company Names
Whilst i wait for the next Default Build update is it easy to change the AI Company names ?
< >
Showing 1-15 of 35 comments
Eric.B  [developer] 7 May, 2019 @ 4:06pm 
Open the AI file for the map you wish to edit.
Change the names of the companies you wish to change.
Save the file.
Create a mod file.
Select the mod with the video settings editor.

AI Editor Instructions: http://wiki.gearcity.info/doku.php?id=modtools:aieditor
Video on how to make a mod file (This has more than just AI, but AI is included in it.): https://www.youtube.com/watch?v=5-Qs5P7vyEA
Last edited by Eric.B; 7 May, 2019 @ 4:06pm
Elisestar 8 May, 2019 @ 12:40am 
Thx Eric , will have a go
Elisestar 8 May, 2019 @ 11:51am 
Unable to open Base City map file .... can not find any XML files either .... just keep getting a folder called MeshMagick ???
Eric.B  [developer] 8 May, 2019 @ 12:06pm 
What editor are you having trouble with?

XML files for Base City Map is located in Game Folder/media/Maps/Base City Map/scripts/

MeshMagick folder is in Game Folder/Modtools.

So you need to go up a folder, and then navigate the tree to Base City Map folder.
Elisestar 8 May, 2019 @ 12:47pm 
Thank you .... now I have the list of AI Companies in the Editor so I can Start to change the names (Only) ..... will try to make a Mod file next :)
Elisestar 9 May, 2019 @ 12:56pm 
So if I want my mod to only work with the 1900 start , full AI (With my amended names) and the cities at 1900 I would just choose those xml files when creating the mod ?
Eric.B  [developer] 9 May, 2019 @ 1:05pm 
Are you talking about in the mod editor? Or the AI editor?

In the AI editor, you can use any city.xml file. As it is just used to fill out the city names and ID's for ease of use.

If you're talking about the mod editor, you do not need to do anything with cities unless you modified the cities.xml files. You only need to override the AI for the selected map.


As I said before, the video is showing how to make a mod for overriding cities, turnevents, and AI files. If you're not modding cities or turn events, you don't need to do that part of the video.
Elisestar 9 May, 2019 @ 1:11pm 
I use the AI editor to create my new Company names ..... save file ..... then in the mod editor I just select this file only in my mod ..... Correct ?
Eric.B  [developer] 9 May, 2019 @ 3:01pm 
If the only thing you're modding is AI files, you would do:

0 to 1:12 (One minute, 12 seconds) in the linked video.

If you changed any AI logos, you will need make sure those new logos are in .dds format. Zip them up, then do:

2:40 (2 Minutes 40 seconds) to 3:00 (3 Minutes) in the linked video.

Finally, to export the mod, you do:

3:00 (3 Minutes) until the end of the video.
Last edited by Eric.B; 9 May, 2019 @ 3:02pm
Elisestar 10 May, 2019 @ 1:31pm 
Looking at the default AI list with 300 Companies in ..... ID number 2 called Akira is unique in that its skill ratings & Design Skills ratings are NOT 10 !!!! .....every other company uses 10 .
Is that intentional ?
Eric.B  [developer] 10 May, 2019 @ 2:38pm 
Originally posted by Elisestar:
Looking at the default AI list with 300 Companies in ..... ID number 2 called Akira is unique in that its skill ratings & Design Skills ratings are NOT 10 !!!! .....every other company uses 10 .
Is that intentional ?

Yes, at one point I was going to have different skill ratings for different brand vehicles. However, I ditched that idea early on. I will probably go through and even it out next time I look through the AI files.
Elisestar 10 May, 2019 @ 3:10pm 
Do the ratings represent "Starting points" in the game ?
Eric.B  [developer] 10 May, 2019 @ 3:14pm 
Originally posted by Elisestar:
Do the ratings represent "Starting points" in the game ?
Yes they do.
Elisestar 10 May, 2019 @ 3:24pm 
One last question for now please .... the quick design behaviour numbers .... is that sort of the AI priority weighting for their designs ? .... thinking about impact if i make small changes
Eric.B  [developer] 10 May, 2019 @ 3:30pm 
Originally posted by Elisestar:
One last question for now please .... the quick design behaviour numbers .... is that sort of the AI priority weighting for their designs ? .... thinking about impact if i make small changes
Yes, these differen behaviors will change the AI's first priority when it comes to design vehicles.

For example, if you selected "Ultra Rich High Performance" the AI company will probably try to design supercars and racing cars first. They'll then try to make sports cars. They will avoid making economy cars. Although, they may eventually make an economy car after making several other models. If they were to make one, it would be a high performance economy car.

Luxury Companies on the other hand will try to make luxury cars first. After they have several, they'll do normal people cars, but they'll be more luxurious than not.

So forth.
< >
Showing 1-15 of 35 comments
Per page: 1530 50