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Yeah, this is a screw up on my part, but yes, you can edit the XML by hand to have any years you wish after 1900.
Steamworkshop supports "private" repos. Users just have to be on your friends list.
Unfortunately, GearBox addons are not modifiable, the existing ones are hard coded in the game. They have specific effects on specs that could not be achieved through the existing xml system. If we're able to do the expansion, I will probably add support for modifiable gearbox addons. They would still work with the check boxes, but they wouldn't have the same sort of effect as the hard-coded ones.
A work around with the existing system would be to implement this stuff at the gearbox or drivetrain level.
No, the size of the chassis frames are not modifiable. This is a possible an expansion item ticket if we implement larger vehicles such as buses.
I didn't make the blue print images. I'll send the art contractor who made it, Serhey, an email and see if he has a template for the background. That being said, you could just erase the text of no-valve and use it as you said.
As far as the center images, I believe those were all 3d modeled. Not sure.
that is all.
Zereda [/quote]
so just manually write it in? then don't load into editor? ok.
meh not necessarily looking for private nor make anything off it, it just time killer cuz im bored and have litteraly nuthing better to do atm. but adding to steam surely would work deff.
so just change the values to make it so those parts are better? ok do-able.
bummer for now, wanted to add bikes, trains, tanks, planes, boats, things of that nature, for realism the numbers look funny but i can make placeholders for now. just needs to be able to hold and use the other components right? ;)
pretty much what i did but with the steam one as it was the only one in the .zip that was png. else id have to figure out how to reverse engineer the .dds to png lol. its tedious but managable. Tthe starting image is so small its hard to make the white image look nice over the blue thats why i wanted a larger original. if i resize if messes up the image. i can save them smaller in png and they don't lose pixels like with paint program if i use Photoshop or gimp 2.0. if i have too i'll install those on this little beast but i don't want to. And eh, one alway's looks for a faster easier solution if there is one ;).
If you wanted to do a post 2020 mod, you will need to edit by hand the .xml files whose mod tools that do not support years higher than 2020.
If you could point out which editors don't, that will be helpful too.
When adding the vehicle types you can adjust a number of variables which will effect AI design's sizes. However, nothing but sales restricts the player from designing larger or smaller than normal chassis for any vehicle type.
Anyway, physical size of vehicles is mainly determined by the artwork. So to get proper vehicle sizes you would need to create the needed 3d models.
There shouldn't be any png's included with the zip file. So thanks for pointing that out.
There are a number of exporter tools which will allow for converting dds to png. You also don't have to use the blue print theme. If I were making a mod of the game without the restrictions I have, I'd source some FOSS images of the actual sub-components.
Anyway, if Serhey has a templet, I'll upload it to the wiki. And let you know in here.
and perfect that sounds great i would appreciate that.. I was thinking of just making all new ones anyway for the mod so they everything matchs old and new but yeah thats gunna be some time and work. i'm not the best at modeling but i have a few courses to help guide me. so if i get the rest working and finished i'll maybe make a few and test out my objects.
as for the PNG's there are 2 both steam powered, "button_SteamFuel.png" and "SteamFuel.png" inside "GearCity\media\ComponentImages\ComponentImages.zip""
and sorry should have clearafied i figured you were aware of not going past 2020 on editors.
Inside Turnevents editor and under all tabs, all max out at 2020 and cannot go any further, everywhere else seems to be 3000 or more which is more then plenty of years. Thought there was more places but nope think thats it
[edit]
Did you know that the locolization button on the mod editor opens up a web browser to this link "http://185.52.1.98/" instead of a warning message declairing its not been implimented yet?
"GearCity\media\Maps\Base City Map\MapArt\MapArt.zip"
defaultCityMap1.png through defaultCityMap12.png (also has .dds files)
and inside:
"GearCity\media\Maps\Base City Map\AILogos\AILogos.zip,
"GearCity\media\Maps\Base Territories\AILogos\AILogos.zip,
"GearCity\media\Maps\Classic Map\AILogos\AILogos.zip,
"GearCity\media\Maps\Europe Test\AILogos\AILogos.zip,
and,
"GearCity\media\Maps\Old School Territories\AILogos\AILogos.zip.
for all logo's (also has .dds files)
all the NewsArt is still in PNG format, not sure if its suppose to of not.
in case you wanted to know.
Inside ComponentImages.zip if you convert dds to png there is a blank withing the file, so no need for adding this to wiki. i found it.
also found an extra carriage image without black boarder around white lettering and its called "button_CariageFrame.dds" the one that game is using i believe is with 2x R's "button_CarriageFrame.dds" it matches the rest. but with the images that do not have "button_" in front of the name you use 1 R for that image. also all "button_" images have black boarders around lettering except just 3 and thats "button_Electric5.dds", "button_NoInduction.dds" and "button_NoValve.dds". Electric 6 is coded in html but im sure you know there isnt a pix for it yet.
and are there suppose to be 2 of everything? just wondering.
I assume you're talking about 2 of everything as in one's with "button_" and ones without "button_". If so, yes. The "button_" images are smaller square pictures for use in the "selected component" buttons you find at the bottom of the advanced and assisted designers.
I wouldn't mind a copy of the mod as well if at all possible.
I'm interested in your mod, Zereda. Most of all I would like to extend the game for at least a few more years (although it is very difficult to predict automotive design in the future, I nevertheless hope to extend the game at least until 2025-2030). The new components and vehicle types are also intrigued, I can’t even guess what components and vehicle types they are.
P.S. If not a secret - among these components is a planetary gearbox, which (if I'm not mistaken) was on the Ford Model T?
P.P.S. If something about the aforementioned Ford I say is wrong, let Eric correct me.
(You are correct, funny enough, GearCity used to use planetary gearbox internals as an icon before I made the current icon.)
Thank you