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If you want to sim mass turns, these settings will speed things up:
Start a new game with "no factories or branches" option enabled. Set your starting funds to 999999999999.
Inside the game, set memos to none. Enable Auto-Union.
At that point you can sim the game to whatever turns you want.
After that, just sim to the dates you want to check, and check them.
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Also if you start a game with established AI, at a later date, it will flip through the turn events file starting at the most recent cityYear.xml file.
So for example, If you set the starting game year to 1910, it will flip through each year from 1900 to 1910. But if you started in 1990, it will start on the city1980.xml file and sim to 1990.
You can't check newspaper articles this way, but you can make sure interpolation values are working.
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Please note, there is dynamic changes to cities in the game based on the player and AI's actions in that city. If there are a lot of factories built in a city, they will get bonuses to their growth rates, which may cause your numbers to be slightly different from what you set.