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New vehicle types are the most expensive thing we can do, because I have to outsource, and thus pay, for the artwork. A thread will be made for all proposed types, that's where to put these suggestions. When it comes time for polling, the community will vote for which vehicle types are added when we're able to raise enough funds to add them.
In respects to trucks, we would probably converge all "heavy" commercial trucks into one, and then just give the player body accessory options like we do with other parts of the game. Similar to what you are suggesting. None the less, it all depends on votes of the folks who contribute funds to the system.
I'm glad you're enjoying it! Hopefully we can squeeze a few more years out of it. :)
If I do it, it will be after GC is released from Early Access.
It's about 50/50 now depending on third party commitments and getting funding for the next major game, AeroMogul.
AeroMogul is a completely different type of game. You run an Airline company, not an aircraft manufacturer. It would be more work merging that to the GearCity than just making a new game. Not to mention, none of the internal systems would work with each other, so you would just have two games in one code base... Which is kinda pointless.
Even if it were doable, it would be bad idea to do so. GearCity is 10.5 years old now, built on 12-14 year old technologies. Things have changed leaps and bounds since I first wrote code for GearCity. So no, we'll be writing AeroMogul on a fresh engine, probably a pre-designed one, as I am unable to complete now that everyone uses already made game engines.