GearCity

GearCity

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Darryl 2 Jul, 2020 @ 1:44pm
Expansion on "New Vehicle Types" ticket
I love the idea of including medium and heavy trucks (tractors too!!) to this game and look forward to when this makes an appearance!

However, I would like to suggest that the design of the truck is separate from the job it ends up being finally sold for. If you look at how current truck manufacturers function, they simply create the truck chassis and cab (sometimes even just a rolling chassis) and typically the truck is purchased by a separate company to have a body added for a specific job (Dump Truck, Cargo Truck, Tow Truck, etc.). I would still like to be able to add the body types to the trucks, but but as an expansion to the business. If one wanted to, it would even be interesting to start a company that only does the body conversions of various chassis for the final consumer or contracts.

It's just and idea I had that I thought would keep in line with the already in-depth game you've created.

Thank you for creating this game, it's been great seeing it develop over the years I have owned it!
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Showing 1-5 of 5 comments
Eric.B  [developer] 3 Jul, 2020 @ 2:56am 
If we launch the feature bounty system, it will be integrated with the official forums. All proposed tickets will have threads in the forum, and contributors will be able to discuss, submit ideas, etc there. Since everything is in the feature bounty system is based on community funding and contributor polling, it will also serve as a sort of lobbying system.

New vehicle types are the most expensive thing we can do, because I have to outsource, and thus pay, for the artwork. A thread will be made for all proposed types, that's where to put these suggestions. When it comes time for polling, the community will vote for which vehicle types are added when we're able to raise enough funds to add them.

In respects to trucks, we would probably converge all "heavy" commercial trucks into one, and then just give the player body accessory options like we do with other parts of the game. Similar to what you are suggesting. None the less, it all depends on votes of the folks who contribute funds to the system.

Thank you for creating this game, it's been great seeing it develop over the years I have owned it!

I'm glad you're enjoying it! Hopefully we can squeeze a few more years out of it. :)
Darryl 3 Jul, 2020 @ 6:07am 
Sounds good, thank you for replying. When is the bounty system going to start? This one will be getting some funding from me. :)
Eric.B  [developer] 3 Jul, 2020 @ 6:52pm 
Originally posted by Darryl:
Sounds good, thank you for replying. When is the bounty system going to start? This one will be getting some funding from me. :)

If I do it, it will be after GC is released from Early Access.

It's about 50/50 now depending on third party commitments and getting funding for the next major game, AeroMogul.
Darryl 3 Jul, 2020 @ 9:26pm 
I understand how complicated it would be to do this, but have you thought about making AeroMogul able to plug into Gear City? Just keep expanding the industries you can either focus on or grow into with one massively ever expanding game? I would love to see something like that happen, but can also understand that there are certain complexities that would come along with that.
Eric.B  [developer] 3 Jul, 2020 @ 9:31pm 
Originally posted by Darryl:
I understand how complicated it would be to do this, but have you thought about making AeroMogul able to plug into Gear City? Just keep expanding the industries you can either focus on or grow into with one massively ever expanding game? I would love to see something like that happen, but can also understand that there are certain complexities that would come along with that.

AeroMogul is a completely different type of game. You run an Airline company, not an aircraft manufacturer. It would be more work merging that to the GearCity than just making a new game. Not to mention, none of the internal systems would work with each other, so you would just have two games in one code base... Which is kinda pointless.

Even if it were doable, it would be bad idea to do so. GearCity is 10.5 years old now, built on 12-14 year old technologies. Things have changed leaps and bounds since I first wrote code for GearCity. So no, we'll be writing AeroMogul on a fresh engine, probably a pre-designed one, as I am unable to complete now that everyone uses already made game engines.
Last edited by Eric.B; 3 Jul, 2020 @ 9:32pm
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