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Model names that make more sense?
I think that model names are probably the most immersion-breaking feature of this amazing and realistic game. They are either too much tongue-in-cheek (like some of the company names) or chosen completely at random for each model.

1) I think that there should be a possibility to remove some of the more ridiculous names.
2) It would make sense for companies to tend to use certain names in certain eras, so we don't end with ahistorical names for the 1900s.
3) It would be nice if companies followed name presets - like naming cars after animals, or just ranges - like just sport cars after animals, and the rest after, said, planets.

This would make the world seem just a bit more immersive.
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Eric.B  [developer] 29 Sep, 2020 @ 8:54am 
Preface this by saying that the game is feature complete. There won't be any new features added to the game before full release. It is just bug fixes, translations, manuals, video tutorials, and maybe a missing map or two for the next several months. What you have now is the full game.

After release, I will try to raise money from the community to add more features to the game via a bounty system. Improvements to the model names isn't on the list, but I will consider adding it to the list.


Names are pulled at random from nouns.txt list or generated from random number/letters. And in the case of components, specs.

There is no more indepth logic to the name selection system than that.


1) I think that there should be a possibility to remove some of the more ridiculous names.

The system is completely moddable. http://wiki.gearcity.info/doku.php?id=modtools:namelisteditor

Just be aware you need about 5000 names, else you risk duplication which can cause crashing.

I believer there is already a mod or two in the workshop that has changed the nouns list already.


2) It would make sense for companies to tend to use certain names in certain eras, so we don't end with ahistorical names for the 1900s.

It would require logic being added to the naming system and separate files. Neither of which I considered important enough to spend a week doing when there were so many other features and issues with the game that needed addressed.

The bigger issue is that names can not be duplicated. The game world can only have 1 "Model A". Otherwise the internal bits breaks and all hell breaks loose.

So limiting names to eras would be a bit impossible without a complete change to the internal selection systems.


3) It would be nice if companies followed name presets - like naming cars after animals, or just ranges - like just sport cars after animals, and the rest after, said, planets.

You'd be surprised how many weird animal names there are. And there isn't enough named planets. The game generates several thousand cars per game, and tens of thousands of components. The model names need to be unique outside of new generations of vehicles.


If I am not mistaken, the current name list comes from animals, places, verbs, mythology, and foreign language translations of those.
Last edited by Eric.B; 29 Sep, 2020 @ 8:55am
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