GearCity

GearCity

View Stats:
Quality of life and filter improvements
Bought this game when it first arrived on steam but not played it in a long time, recently came back to the game and its progressed very good and I am very impressed with the final product, especially in a time when Early Access games were getting abandoned very frequent.

I know no new features are going to be added to the game as its feature complete but below are a few minor suggestions to already working features that I think would improve peoples experience with the game.

*In the mega menu, under branches I would like the option to be able to increase and decrease every car I am selling by fixed amounts. This would be very useful in lots of situations, especially when I am missing sales and want to increase the price of all my vehicles by small amounts for only a temporary amount of time.

*In the Showroom, Lifetime Component production. I think having set filters for component types would make it much easier to navigate and also possibly a way of filtering components by year they were made. The Search button there at the moment wont let me search only Engines etc.

*In the Showroom it would be great to see how much my vehicles and components have made me.

*A history of all stocks I have purchased and sold in the past as well as the profit I have made from my investments.

*Being able to filter stocks by current price, I would like to only see the stocks are are below a certain price. This would be very helpful so I would not need to keep scrolling down the entire list of companies to see ones that have a value of below 6.00 for example.
Last edited by The Widow Maker; 21 Oct, 2020 @ 12:13am
< >
Showing 1-2 of 2 comments
Eric.B  [developer] 21 Oct, 2020 @ 3:26pm 
I know no new features are going to be added to the game as its feature complete but below are a few minor suggestions to already working features that I think would improve peoples experience with the game.

Preface this by saying, no new features means no new QoL changes. The game as it is, is done outside of bug fixes, missing text content/translations, a map or two, and video tutorials.

Post release, there will be a crowd fundraiser called a "Feature Bounty", in which I will socialite donations and in exchange continue to work on the game when we hit fund raising milestones.


*In the mega menu, under branches I would like the option to be able to increase and decrease every car I am selling by fixed amounts. This would be very useful in lots of situations, especially when I am missing sales and want to increase the price of all my vehicles by small amounts for only a temporary amount of time.

While it's not in the Branch Panel, this tool does exist in the Autocommands. Autocommands -> Change Prices. Select all vehicles and then enter your price change. Percentage based is on the top, flat rates at the bottom. You can also do the same to a specific district or city by clicking the "Use Mega Menu's Selected City or District" checkbox, and then selecting the city or district in the mega menu before applying the price changes.


*In the Showroom, Lifetime Component production. I think having set filters for component types would make it much easier to navigate and also possibly a way of filtering components by year they were made. The Search button there at the moment wont let me search only Engines etc.

Reports like this in the game are just static html webpages using datatables to display the information. Complex implementations like filters won't happen there unless we completely change the GUI library, GUI, and remove all need for webpages in the game. Very unlikely to happen.

That being said, I'm not sure why you can't filter only engines. Type the word "Engine" into the search box and the datatable will only show engines in the table. That works perfectly fine for me. As far as design year, while you can't filter the years, you can sort them by clicking the "Design Year" header.

*In the Showroom it would be great to see how much my vehicles and components have made me.

Sadly, this stat didn't make it into the showroom because of minimum supported resolution constraints. If there is ever a redesign of the GUI, it may happen. Until then, you can see project profits for vehicles in RnD->View Vehicles.

*A history of all stocks I have purchased and sold in the past as well as the profit I have made from my investments.

If I am not mistaken, the game doesn't store this data. It's also unlikely to happen, because save games already get way too big. (I've seen saves into the 2-3GB range.)

*Being able to filter stocks by current price, I would like to only see the stocks are are below a certain price. This would be very helpful so I would not need to keep scrolling down the entire list of companies to see ones that have a value of below 6.00 for example.

Ideally, the stocks would be displayed in a multicolumn list box with a bunch of metrics included. But sadly, our GUI library doesn't support this. Adding it to the UI library is practically impossible without a major rewrite of the lib, and so it would take a complete GUI replacement inorder to implement that.

Adding filters to lists is also pretty difficult, as the UI system was not designed for it, so I have to manually do all the work on the back end synchronizing results. A lot of work, for very little gain.

So like a few other things mentioned, this would only happen if a UI redesign is funded.



Thanks for the list, I may pluck a few ideas out of it for the bounty system.
Last edited by Eric.B; 22 Oct, 2020 @ 5:15pm
The Widow Maker 22 Oct, 2020 @ 1:31am 
ok I understand, thanks for replying.
< >
Showing 1-2 of 2 comments
Per page: 1530 50