GearCity

GearCity

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Steven 27 Dec, 2023 @ 2:41pm
Hardcore + no branch + no factory is impossible with $450,000
so starting game at hard where you only get 450,000
then setting up not factory and no branch in options

taking loan for 150,000 right at start give you total of 600,000

the monthly bill for doing nothing upkeep is 1,500 month
devlopment of
Frame 23,500 development time 8 months
Engine 24,593 development time 8 months
Gear Box 22,680 development time 8 months

Vehicle Design 24,000 development time 8 months

the total monthly bill for doing nothing upkeep for 16 months time = 24,000

cost of building factory 398,000
cost of building branch 5,000
loan repayment 2,160 for 8 months 34,560

total cost before you even get around making your first car total is 532,333

that is what numbers should be but when you go into the month to month cost it breaks down to 57,378 every single month for each of the 16 months before you even get to building car. for a grand total of $918,048

at end of 16 months before i even get to designing car I am usually bankrupt before first car even is able to be made

I am not sure where expenditures are coming up with the 57,378 every single month because that is not in my list of cost that I can account for manual

also if I don't research or do anything monthly over head is 1,500 as stated.

I do not get how figures that should be total of 532,333 for 16 months turn into $918,049

how in world are you suppose to float company for 20 months with no ability to make income for that time period and build factory and brand with just 450,000

I mean it cost 398,000 just to make a single line factory before you can even make a car also, the building cost of the factory and branch might be where that total is getting bumped up to 57,378 month

but seems like to make play game with no factory and branch you need more than 450,000 to start with special sense IPO wont give you crape but 16,000 extra and bank loan only gives you 150,000 but adds to your over head cost.
Last edited by Steven; 27 Dec, 2023 @ 2:42pm
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Showing 1-11 of 11 comments
WeazelZero 27 Dec, 2023 @ 3:15pm 
At the beginning you have to purchase vehicles from other companies via the outsourcing system. They build your vehicles as long as you don't have a factory yet.

Important! You should select several vehicles from other companies so that your profit margin increases in the first city and you make profits.

You should postpone building your first factory until you have the money for a factory.

From then on you should license complete vehicles from other companies and build them yourself in your factory.
In the meantime, you can develop your own components and then build your own vehicle
Eric.B  [developer] 27 Dec, 2023 @ 3:35pm 
You're not supposed to be able to design your own car at the start of the game in hardcore difficulty. That's the point.

Look toward using the Outsourcing system: https://wiki.gearcity.info/doku.php?id=gamemanual:howto_outsourcing

Alternatively, you could take advantage of the stock market or attempt to license out one of your designs.


If the general complaint is that you can't run a shoestring budget company, it's a known issue. The base game is geared toward running big auto business. There are a few bounties in our FBS to address this. For example, https://www.ventdev.com/forums/showthread.php?tid=3865
Eric.B  [developer] 27 Dec, 2023 @ 3:36pm 
Originally posted by WeazelZero:
At the beginning you have to purchase vehicles from other companies via the outsourcing system. They build your vehicles as long as you don't have a factory yet.

Beat me! And with a better answer too! Thanks. :)
Steven 28 Dec, 2023 @ 12:57pm 
Originally posted by Eric.B:
Originally posted by WeazelZero:
At the beginning you have to purchase vehicles from other companies via the outsourcing system. They build your vehicles as long as you don't have a factory yet.

Beat me! And with a better answer too! Thanks. :)


so you are all saying that in game description for hard is a lie?
the description below copied form in game.
----------------
(this level is hard mode in this mode you start with just enough money to get your company going. if your first model car is not successful you will most likely fail.)
-------------------

anyways the in game description leads me to think that you should get enough monies to setup things need to build and put out your first model car sense that is what it saying?

if that is not the case my suggestion then is to change the wording in description to say (you do not get enough monies to start a company or build your first model and that
you will to have outsource and or gamble on stocks.)

I hate to see what nightmare is like for a level.
Last edited by Steven; 28 Dec, 2023 @ 1:16pm
Eric.B  [developer] 28 Dec, 2023 @ 8:49pm 
Originally posted by Steven:
so you are all saying that in game description for hard is a lie?
the description below copied form in game.
----------------
(this level is hard mode in this mode you start with just enough money to get your company going. if your first model car is not successful you will most likely fail.)
-------------------

anyways the in game description leads me to think that you should get enough monies to setup things need to build and put out your first model car sense that is what it saying?

if that is not the case my suggestion then is to change the wording in description to say (you do not get enough monies to start a company or build your first model and that
you will to have outsource and or gamble on stocks.)

I hate to see what nightmare is like for a level.


Ah, sorry! You confused me by saying, "No factory, No branch." I thought you were talking about Nightmare mode.

"Hard" mode is not meant to be played with the "No starting factory or branch" option enabled. That's why that setting is not enabled by default when you select Hard mode. The description for Hard mode is with the default Hard mode settings. The default setting for Hard mode includes a starting factory and branch.

There is sufficient starting money in hard mode to design a vehicle. After a quick test run, I was able to design a vehicle for $500,000 in 14 months. That gives you 5 months to turn a profit. You could also use the development pace sliders to have the design take more turns but at less cost. Or take out a bond or go public before you start designing.

If you wish to make Hard mode harder by disabling starting factories and branches, then yes. You have to do something else to get the company off the ground. You're given just enough starting money to design a vehicle in hard mode. You might be able to bond and IPO to get a one-line factory by the time your design is completed. Or maybe start with a little more starting cash to fit with what you're trying to do.

Anyway, enabling that setting is not impossible, but you will have to get a little creative finding starting capital.
Last edited by Eric.B; 28 Dec, 2023 @ 8:51pm
Steven 28 Dec, 2023 @ 9:25pm 
what be really cool is if the game difficulty did not scale by hard normal so forth but instead used a point value system

for example few other games use this method for picking options for like make customer rpg for example could use same method for level difficulty scaling

example

to play at normal you have 20 points spend on options negative that make gamer harder add to point value and then options that are easier take away form point option.

then achievements would also be scale able in way how hard game is or inst wouldn't change so to get hardcore achievements you still have to pick more options that make game harder but player could have option to make it harder in way they would still enjoy game.

so starting with no factory and no branch would add to points because it diff make game harder but then if you scaled up amount monies you got then that take away form how hard it is and possible put you back into the normal game play zone.

sandbox games like yours would get ability to have more customization with out taking away from what difficulty of unlocking achievements that way.

paradox developer uses this method for majority of there games simulation games for example.

so if 20 points was normal then if your point counter hit 10 then that unlock ability to get hard achievements if it was higher than 20 it take away ability to unlock achievements

I have been trying to mess around with modding little figured out how make your own logo but thought I play around with trying to figure out how set date back to 1866 when cars where first being invented.

be kind of neat if could simulate a car being a car inventor working out of there garage with no real company let and selling cars out of there back yard like how ford get started a lot of people don't know that but early 1890's Henry Ford began tinkering and designing his first cars out of his garage from his home and even sold them that way to get his funding for his company.

kind of like how first airplane producers worked on there airplanes out of there garages and would then sell them to military and so forth, cars kind of got started same way and you already have technology in the game to set the time period back to the 1866 or so.

I don't get on steam as often sense to play games but sometimes can only get support through steam, but I ended up buying the game second time on GOG sense I like GOG store front better.
Last edited by Steven; 28 Dec, 2023 @ 9:36pm
Eric.B  [developer] 28 Dec, 2023 @ 9:37pm 
The current system is the unfortunate end result of additional features being layered on a game/engine that was never originally intended to have them. Achievements were barely a thing when the difficulty systems were written. There are many ways to do it better. But I am no longer working on the base game outside of bugfixes and the crowdfunded DLCs.
Last edited by Eric.B; 28 Dec, 2023 @ 9:38pm
Steven 28 Dec, 2023 @ 9:44pm 
Originally posted by Eric.B:
The current system is the unfortunate end result of additional features being layered on a game/engine that was never originally intended to have them. Achievements were barely a thing when the difficulty systems were written. There are many ways to do it better. But I am no longer working on the base game outside of bugfixes and the crowdfunded DLCs.

I thought I read some where that you where going make airplane manufacturing game kind of like gear city ?
Eric.B  [developer] 29 Dec, 2023 @ 1:51am 
Originally posted by Steven:
Originally posted by Eric.B:
The current system is the unfortunate end result of additional features being layered on a game/engine that was never originally intended to have them. Achievements were barely a thing when the difficulty systems were written. There are many ways to do it better. But I am no longer working on the base game outside of bugfixes and the crowdfunded DLCs.

I thought I read some where that you where going make airplane manufacturing game kind of like gear city ?

You run an Airliner in the next game I'm making, not a manufacturer.

Anyway, that game is several years away from creating achievements. But I have a few ideas on how to handle them in it. I've archived your comments and will consider that.
Steven 29 Dec, 2023 @ 11:44am 
Originally posted by Eric.B:
Originally posted by Steven:

I thought I read some where that you where going make airplane manufacturing game kind of like gear city ?

You run an Airliner in the next game I'm making, not a manufacturer.

Anyway, that game is several years away from creating achievements. But I have a few ideas on how to handle them in it. I've archived your comments and will consider that.

if you ever decide to do expansion for gearcity, semi trucks even tractors for farming would make a good paid, expansion sense car company did do farm equipment and semi trucks.
Eric.B  [developer] 29 Dec, 2023 @ 4:01pm 
Originally posted by Steven:
Originally posted by Eric.B:

You run an Airliner in the next game I'm making, not a manufacturer.

Anyway, that game is several years away from creating achievements. But I have a few ideas on how to handle them in it. I've archived your comments and will consider that.

if you ever decide to do expansion for gearcity, semi trucks even tractors for farming would make a good paid, expansion sense car company did do farm equipment and semi trucks.

There is already work on a crowdfunded expansion of the game. It will be released as a free DLC on Steam when it is complete. See the top sticky post in the forum: https://steamhost.cn/steamcommunity_com/app/285110/discussions/0/3271311587255351939/

Semi-trucks and tractors are already bounties in the system:
https://www.ventdev.com/forums/showthread.php?tid=4233
https://www.ventdev.com/forums/showthread.php?tid=4234
https://www.ventdev.com/forums/showthread.php?tid=4235
https://www.ventdev.com/forums/showthread.php?tid=4236
https://www.ventdev.com/forums/showthread.php?tid=4237
https://www.ventdev.com/forums/showthread.php?tid=4238
https://www.ventdev.com/forums/showthread.php?tid=4261
https://www.ventdev.com/forums/showthread.php?tid=4262
https://www.ventdev.com/forums/showthread.php?tid=4263
https://www.ventdev.com/forums/showthread.php?tid=4266
https://www.ventdev.com/forums/showthread.php?tid=4267
https://www.ventdev.com/forums/showthread.php?tid=4268
https://www.ventdev.com/forums/showthread.php?tid=4269
https://www.ventdev.com/forums/showthread.php?tid=4270

However, unfortunately, my main art contractor is based in Ukraine and has been difficult to work with for the last two years. So, artwork bounties are on hold until he completes the one that has been funded and can assure me he can work on it consistently.
Last edited by Eric.B; 29 Dec, 2023 @ 4:02pm
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