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Important! You should select several vehicles from other companies so that your profit margin increases in the first city and you make profits.
You should postpone building your first factory until you have the money for a factory.
From then on you should license complete vehicles from other companies and build them yourself in your factory.
In the meantime, you can develop your own components and then build your own vehicle
Look toward using the Outsourcing system: https://wiki.gearcity.info/doku.php?id=gamemanual:howto_outsourcing
Alternatively, you could take advantage of the stock market or attempt to license out one of your designs.
If the general complaint is that you can't run a shoestring budget company, it's a known issue. The base game is geared toward running big auto business. There are a few bounties in our FBS to address this. For example, https://www.ventdev.com/forums/showthread.php?tid=3865
Beat me! And with a better answer too! Thanks. :)
so you are all saying that in game description for hard is a lie?
the description below copied form in game.
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(this level is hard mode in this mode you start with just enough money to get your company going. if your first model car is not successful you will most likely fail.)
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anyways the in game description leads me to think that you should get enough monies to setup things need to build and put out your first model car sense that is what it saying?
if that is not the case my suggestion then is to change the wording in description to say (you do not get enough monies to start a company or build your first model and that
you will to have outsource and or gamble on stocks.)
I hate to see what nightmare is like for a level.
Ah, sorry! You confused me by saying, "No factory, No branch." I thought you were talking about Nightmare mode.
"Hard" mode is not meant to be played with the "No starting factory or branch" option enabled. That's why that setting is not enabled by default when you select Hard mode. The description for Hard mode is with the default Hard mode settings. The default setting for Hard mode includes a starting factory and branch.
There is sufficient starting money in hard mode to design a vehicle. After a quick test run, I was able to design a vehicle for $500,000 in 14 months. That gives you 5 months to turn a profit. You could also use the development pace sliders to have the design take more turns but at less cost. Or take out a bond or go public before you start designing.
If you wish to make Hard mode harder by disabling starting factories and branches, then yes. You have to do something else to get the company off the ground. You're given just enough starting money to design a vehicle in hard mode. You might be able to bond and IPO to get a one-line factory by the time your design is completed. Or maybe start with a little more starting cash to fit with what you're trying to do.
Anyway, enabling that setting is not impossible, but you will have to get a little creative finding starting capital.
for example few other games use this method for picking options for like make customer rpg for example could use same method for level difficulty scaling
example
to play at normal you have 20 points spend on options negative that make gamer harder add to point value and then options that are easier take away form point option.
then achievements would also be scale able in way how hard game is or inst wouldn't change so to get hardcore achievements you still have to pick more options that make game harder but player could have option to make it harder in way they would still enjoy game.
so starting with no factory and no branch would add to points because it diff make game harder but then if you scaled up amount monies you got then that take away form how hard it is and possible put you back into the normal game play zone.
sandbox games like yours would get ability to have more customization with out taking away from what difficulty of unlocking achievements that way.
paradox developer uses this method for majority of there games simulation games for example.
so if 20 points was normal then if your point counter hit 10 then that unlock ability to get hard achievements if it was higher than 20 it take away ability to unlock achievements
I have been trying to mess around with modding little figured out how make your own logo but thought I play around with trying to figure out how set date back to 1866 when cars where first being invented.
be kind of neat if could simulate a car being a car inventor working out of there garage with no real company let and selling cars out of there back yard like how ford get started a lot of people don't know that but early 1890's Henry Ford began tinkering and designing his first cars out of his garage from his home and even sold them that way to get his funding for his company.
kind of like how first airplane producers worked on there airplanes out of there garages and would then sell them to military and so forth, cars kind of got started same way and you already have technology in the game to set the time period back to the 1866 or so.
I don't get on steam as often sense to play games but sometimes can only get support through steam, but I ended up buying the game second time on GOG sense I like GOG store front better.
I thought I read some where that you where going make airplane manufacturing game kind of like gear city ?
You run an Airliner in the next game I'm making, not a manufacturer.
Anyway, that game is several years away from creating achievements. But I have a few ideas on how to handle them in it. I've archived your comments and will consider that.
if you ever decide to do expansion for gearcity, semi trucks even tractors for farming would make a good paid, expansion sense car company did do farm equipment and semi trucks.
There is already work on a crowdfunded expansion of the game. It will be released as a free DLC on Steam when it is complete. See the top sticky post in the forum: https://steamhost.cn/steamcommunity_com/app/285110/discussions/0/3271311587255351939/
Semi-trucks and tractors are already bounties in the system:
https://www.ventdev.com/forums/showthread.php?tid=4233
https://www.ventdev.com/forums/showthread.php?tid=4234
https://www.ventdev.com/forums/showthread.php?tid=4235
https://www.ventdev.com/forums/showthread.php?tid=4236
https://www.ventdev.com/forums/showthread.php?tid=4237
https://www.ventdev.com/forums/showthread.php?tid=4238
https://www.ventdev.com/forums/showthread.php?tid=4261
https://www.ventdev.com/forums/showthread.php?tid=4262
https://www.ventdev.com/forums/showthread.php?tid=4263
https://www.ventdev.com/forums/showthread.php?tid=4266
https://www.ventdev.com/forums/showthread.php?tid=4267
https://www.ventdev.com/forums/showthread.php?tid=4268
https://www.ventdev.com/forums/showthread.php?tid=4269
https://www.ventdev.com/forums/showthread.php?tid=4270
However, unfortunately, my main art contractor is based in Ukraine and has been difficult to work with for the last two years. So, artwork bounties are on hold until he completes the one that has been funded and can assure me he can work on it consistently.