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Bounty #129[www.ventdev.com] in our feature bounty system addresses this issue and a few more chassis rating issues for our upcoming GearCity: 2nd Gear DLC.
Recently funded Bounty #57[www.ventdev.com] and Bounty #59 [www.ventdev.com] will also play a heavy factor in improving sub-components ratings.
As for Offroad ratings, Bounty #107[www.ventdev.com] covers that.
The game right now is balanced in a way that pushes the player to adopt unibody. It also accounts that the durability rating is used for several vehicle ratings and not just the dependability of the chassis or its off-road ability. The game currently does not have incremental improvements to sub-components that prevent us from making a design inferior in its early days and superior in its latter stages. The aforementioned bounties address some of that.
hopefully meets your approval the only aspect i copied was your blue print background, blueprint images them self I did not use stock but find real blue prints of those frame styles form free sources and then edited them enough so they be little different than original blue prints.
I worked off of your original balance from the carriage as the base and then used chatgpt along with some web page sources to figure out pros and cons for every frame type and why they all where created and stopped being used..
there now total of 10 chases if I think if ever make a new gear city game like gear city 2 maybe add anther tab for car design ? because now unibodys are connected to a subframe these days there hard bolted on to them. I thought about changing name of Unibody to what they really where called Monocoque but I didn't, Unibody gets there whole support from the body it self just like Monocque there no sub frame.
one thing I did learn that I did not know is that the superleggar was used constantly in UK roadsters and that frame type is still used by some car company's today.
mostly car company's like Lamberigin the 2008 Lamborghin Gallardo is a superleggera
It was due to the old style uibodys which where just all one piece they just where not that great not customization and hard to develop sense had to redevelop for ever model and even every year sometimes, they where good for like a model T thought. because you could skip mass producing frame so even thought development cost was higher the fact so many could be sold made you recoup cost on the out sale.
I know that the body style is kind of the body is just for looks in current game system not for anything real statically in game, but maybe if you ever get to making a new simulation like gear city 2 it might make sense to have person need to develop and research body chassis also.
so to make car you would have to add a Frame, Engine, Body chassis, Transmission
then could do like in real life and move the safety features from the frames to the body chassis as research and technology advances.
hopefully you don't mind mod and maybe even like it who knows.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3132593791
Awesome! I wish you much success.
Perfectly fine. I meant to release the source files for this artwork, but sadly, the artist lost them.
Be careful with ChatGPT on Steam. It's currently against Steam's TOS for developers. I'm not sure about their workshop policy.
It is unlikely that there will ever be a GearCity 2. I have zero plans to revisit the automotive industry unless someone wants to piss away invest roughly a million dollars to develop the game with a proper budget. Barring that, we only have the FBS DLC expansions to GearCity. The first one is named GearCity: 2nd Gear. It's not a new game, though. Maybe that's where you're getting confused. It's the same game. The community is just paying my discounted labor rates to tack on new features/artwork to the old game.
If you wish to make bounty requests for the DLCs, you can do so here: https://www.ventdev.com/forums/forumdisplay.php?fid=51
I originally intended to tie body types and vehicle artwork to the Vehicle/Body Design Skills. However, in the former's case, there isn't really a skill restriction to making a vehicle type. Designers would just copy the design. (See the history of the modern minivan.) In the latter case, it's silly to restrict the limited amount of artwork in the game. Locking players out of either would make for bad game design. So, that skill rating makes micro improvements to the vehicle design ratings.
The plan in the FBS is to eventually have selectable equipment options under the body designer, an idea I hate but heavily demanded over the last 14 years. https://www.ventdev.com/forums/showthread.php?tid=3858
I think fighting AI movement is something that is not going be win able for people who dislike AI
I thought about maybe making diff versions of the frames one for diff years based on players skill level like type 1 type 2 or something but I thought at time this be redundant
thinking that the research made improvements tot he designs like frames and so forth.
I know in last message said its micro but that is still something some percentages can make big differences when layered but maybe someone else like to push it further who knows.
to get the blueprint background I revise-red engineered the blueprint I use adobe to do it the technology that is on top of it.
if u like I can send you that file ? sense its ur image anyways, i kept the background in-case I ever did want to add anything else to game so i have to saved as a PDF file with its layers broken down.
but if you like it just let me know I am sure can send it to you via email or something., that file in it self pretty much is what need for people to lay out designs to kinda look like whats in the game.
could even send it back to original artist also sense they lost stuff I am going guess due to the war sense I thought said they where in Ukrainian and or put it on your patron page its your art. ?
Adobe Art is just something I mess around with now and then not really my thing 100% never was able to really draw on a computer screen my friends on other hand are pretty good artist.
The law was settled a while back here in the US, but that was before the OpenAI explosion. Since then, there have been several major lawsuits against them in the works. And then there is Europe, which is much more stringent, and the case law is unsettled there.
So Steam is taking a cautious approach.
There are bounties in the FBS that will implement this much more cleanly:
https://www.ventdev.com/forums/showthread.php?tid=3841
https://www.ventdev.com/forums/showthread.php?tid=3840
You're welcome to send it, and I'll upload it to the wiki. The game also has a blank .dds file, but it needs to be converted to a usable format. I could never do the conversions years back because I'm a GIMP shop, and the GIMP plugins had some issues with it. It may have changed since.