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How it works, there is a maximum lobbying budget based on year. We take the amount you are spending and divided it by the max budget. That gives us your lobbying spending ratio. If that is higher than the effect, we increase the effect amount by a fixed rate. If the lobbying spending ratio is less than the effect amount, we drop the effect amount to the exact ratio the spending ratio is. (Politicians hate for their toys to be taken away from them.)
We then use the effect rate for the various things that use lobbying. Such as contracts, taxes, subsidiaries for new factories, lawsuits, etc.
Perfect, thank you. So 169k/1200k or so, a little under 15%. Makes perfect sense now.
I don't have the code in front of me, so I am not entirely sure. You can easily test it though. Write down the amount it is now. Sim a turn. Save. Write down the difference and the new amount. Drop your budget, sim a turn, save, write down the difference from the previous amount. If the differences are the same you have your answer.
So a gradual increase strategy seems best. Only it's too bad this value of your current progress isn't exposed easily anywhere in the game, so you have to either guess based on how much your construction is subsidised and your taxes reduced (which is hard because the max is unclear), or look into SQL.
Which may be doable now that we got rid of the background image window.