GearCity

GearCity

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MrEvilPiggy 19 Mar, 2018 @ 5:42am
Full Screen?
Both Test Build and Stable build doesn't go to full screen. Doesn't matter what I try to do. Config tools and in-game config doesn't make it go into full screen mode. Windows 10 64 bit

https://i.imgur.com/DYtYSAV.jpg

Last edited by MrEvilPiggy; 19 Mar, 2018 @ 5:43am
Originally posted by Eric.B:
It will not be coming back. DirectX 9 implementations in newer versions of Windows is crashproned when users unfocus the window. Alt-Tabbing from fullscreen has led to numerous returns, bad reviews, and embarrassing youtube videos.

As such DX9 fullscreen is disabled. If you auto-hide your taskbar and turn borderless windows on, it will simulate fullscreen. Outside of that the only option is the OpenGL renderer.

From a programming perspective we will not be updating the DX rendering engine in the game. A move to DirectX 11 would require a significant rewrite of the engine and would not be any less crashprone in other areas. Likewise, Since I haven't been a Windows user in 15 years, the game is developed on a XP64 machine (which does not support newer versions of DX). I would have to resetup the development environments practically from scratch. That's a headache I am unwilling to take on this late in development.


After full release we may get an OpenGL3 renderer which should be implemented better in your drivers than the current OpenGL 1.1/2 systems we have.
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MrEvilPiggy 19 Mar, 2018 @ 5:49am 
Never mind. I was reading the update news and found that it was disable. When will it be back? I hate using OpenGL since it play better on Nvidia then AMD GPU.
Last edited by MrEvilPiggy; 19 Mar, 2018 @ 5:52am
The author of this thread has indicated that this post answers the original topic.
Eric.B  [developer] 19 Mar, 2018 @ 7:45am 
It will not be coming back. DirectX 9 implementations in newer versions of Windows is crashproned when users unfocus the window. Alt-Tabbing from fullscreen has led to numerous returns, bad reviews, and embarrassing youtube videos.

As such DX9 fullscreen is disabled. If you auto-hide your taskbar and turn borderless windows on, it will simulate fullscreen. Outside of that the only option is the OpenGL renderer.

From a programming perspective we will not be updating the DX rendering engine in the game. A move to DirectX 11 would require a significant rewrite of the engine and would not be any less crashprone in other areas. Likewise, Since I haven't been a Windows user in 15 years, the game is developed on a XP64 machine (which does not support newer versions of DX). I would have to resetup the development environments practically from scratch. That's a headache I am unwilling to take on this late in development.


After full release we may get an OpenGL3 renderer which should be implemented better in your drivers than the current OpenGL 1.1/2 systems we have.
Last edited by Eric.B; 19 Mar, 2018 @ 7:46am
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