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So the choice was modifiable sub-component system or sub-component skills. I picked the later.
That being said, repeated use of a component unit, such as a specific Hybrid Engine model, will lower the cost of that engine. Also producing fewer component models in a factory location will also lower production costs. For example, say you have 2 cars models being produced in a factory. If they both have the same engine model it will be cheaper to make than if they had two different engine models.
So you picked the earlier rather than the later right? You picked modifiable over skills, thats fine. Nice to know the factory info tough, i might have to review my manufacturing scheme. Is ther some way to know all the maths of the game, i'm a engeneering student and me and a friend have this huge pleasure in trying to optimise (i din't know if that's a word in english) stuff.
PS: I know that there is some info in the save file of how certain rates are taken and how some subcomponents affect stuff, but i mean, the math behind the game is locked right? I'll have to mess with log sliders to find out huehue, not gonna do this, i'm not that crazy for optimization, just really like it.
And thanks for aways answering :-)
I don't believe the exact formula is broken down in the "Help" Buttons in the factory screens in the game. I do plan on writing up an "In-Depth" manual for most of the formulas in the game after the game is completed. Mostly so I don't forget the code, but also explain how each little part of the game works.
I don't believe there are any data inside the save games for factory production costs outside of the unit costs, the factory monthly costs, and the manufacturing requirements of the vehicles. All of the math for factory costs is hard coded into the game. (Outside of the Monthly costs which is a variable.) I'll disclose the formulas a couple months after the game's full release. These formulas are not modifiable however.
Quite welcome, and sorry for the delay in getting the second reply to you. Was preparing my dinner.
There is also a Cyl_Cost, i was thinking it would be how much does it affect cost, for instance cost of an engine would be something like (sliders mathmagic)+1(component costs.)
I also see that in all component tables there is a death column set, in most of them, for 2222, what would happen in this year?
Cyl_Cost effects the final unit cost of the engine when you design it. It has nothing to do with your factory costs.
When I mention above that the fewer components you produce at a factory, the cheaper it will be. I am referring to the monthly factory costs and not the unit costs of the vehicles/components. Those only degrade as you produce more units (economy of scale).
All of these are moddable with the modding system. See: http://wiki.gearcity.info/doku.php?id=modtools:componentseditor for details.
To answer this particular question. The death column is when these components are no longer useable in game. So if you made it to year 2222 you would no longer be able to use these sub components.