GearCity

GearCity

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Rapa26 21 Feb, 2022 @ 5:25am
Material costs double in factory
So i have a little problem where my material costs are about 64 mil but there are another 76 mil of material costs across all factories(line and labour costs are only 13 mil) that basically double my expenses overall. I have 10 factories(30-50 lines) of which many are not utilised well. i have 2 or 3 with high utilisation but even those nearly double the material costs. Is that intentional or is it some bug? If i utilise them more fully will they become more efficient?
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Speeder 21 Feb, 2022 @ 11:21am 
Yes, economy of scale is a thing. :)

Also some cities has more expensive materials than others.
Eric.B  [developer] 21 Feb, 2022 @ 2:20pm 
Sorry, I missed this thread.

This confused me:

So i have a little problem where my material costs are about 64 mil but there are another 76 mil of material costs across all factories (line and labour costs are only 13 mil)

I assume you mean you have a material costs of $64 Million, Total Factory Costs of $76 Million and line + labor around $13 Million.

Material costs are the unit costs of the vehicles you're making. So if your cars' unit costs are $10,000 and You're making 6,400 vehicles a turn, that will account for your $64,000,000 Material Costs.

Your Material Costs + Your Line Costs + Labor Costs = Total Factory Costs.

Using your numbers, assuming you're rounding, 64 Million + 13 Million = 76 Million.
Rapa26 21 Feb, 2022 @ 3:26pm 
Excuse me for my clunky english. And yes, you were right, the factory cost were fine I just somehow missed how huge my taxes and marketing costs were while looking out for some hidden material costs... Sorry, and thank you!
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