TerraTech

TerraTech

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No Traction on wheels - Driving on an ice rink
I have zero clue what's causing this issue, but I keep having a problem where after building an early campaign tech, using dirt and bumper wheels, the wheels will just not grip anything and my tech will slide around like its in a hockey match on every tiny slope. I have been unable to determine if there is any consistent cause as plenty of other times I have a built a tech of the same and greater size (the current one i'm having trouble with is a 5 wide 7 long tech) with those wheels and it has no such issue. Swapping out the tech, AND fully rebuilding it from scratch, block by block, doesn't seem to work either, it just randomly decides that this tech is going to be made of teflon forever and I have zero ability to fix its sliding. Has anyone had a similar issue that might help me find a solution?
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Showing 1-11 of 11 comments
You'll want the wheels with large gripping studs on them, slower but allows steep climbing & handles ice biomes.
Last edited by whitevalfore; 22 Mar @ 9:55am
Another thing, techs should not be very long or you will have trouble navigating hills & sharp peaks. One biome with such features, hot savanna with the jagged hills is very difficult to navigate. Hover techs has no issues but they follow balancing physics rule sets, making their production a challenging endeavor.

If your tech is wide to a point, add a wheel or 2 to the underbelly area to resist not getting stuck on a peak in the middle of the underbelly.
Last edited by whitevalfore; 22 Mar @ 10:05am
Syntex366 22 Mar @ 10:11am 
Originally posted by whitevalfore:
You'll want the wheels with large gripping studs on them, slower but allows steep climbing & handles ice biomes.

I'm talking about a bug, not a literal ice biome. And in some messing around I found out the cause, and its pretty stupid; I was doing a challenge for myself to never use the SCU storage systems or the shops since they make progression way too easy, only progressing through scavenging, crafting, and scrapping. And apparently, the game doesn't like when the blocks you're building with aren't produced from the inventory, so it just...quits. At some point of adding scavenged blocks your tech just becomes an ice level and you lose all control. The ONLY solution is to snapshot your build, disassemble your tech and store it in the SCU, then swap current tech. If you fail to do this with even ONE block, it will continue to have zero traction until every single block of the tech has been put into and out of the SCU.

This doesn't appear to be an issue with crafted blocks, so apparently the game can't handle blocks not being reset by being deleted and stored as an inventory value, then respawned by the inventory system, any persistent blocks just break everything eventually.
Fulano 23 Mar @ 7:29am 
That is a funny bug for a game that is so focused on scavenging stuff from other techs. :)
its not a bug, its an unexpected feature
Fulano 24 Mar @ 6:49am 
Originally posted by phlbbbbbbt:
its not a bug, its an unexpected feature
Yes, an achievement to activate zero friction mode. :)
phlbbbbbbt 24 Mar @ 10:09pm 
i'm still occasionally getting the floating away without any flight blocks bug
After some more testing the bug is also reversible by saving/quitting and reloading WITHOUT using the continue option, you have to properly load back in. It appears to be caused by blocks getting confused on how much they weigh, something is causing their weight to double through certain actions and upon being placed on a tech, carrying so much weight that they weigh down the wheels, and this additional mass doesn't stick with the block, it appears to transfer it to the tech's other blocks. This weight bug is most commonly caused by the magnet, each time you grab a block under magnetism, ALL the blocks being magnetized suddenly weigh more and the magnet struggles to pick them up. As for blocks salvaged from defeated techs, I have no clue what's causing the weight buildup there.
This is all my theory, to be clear. I'm pretty sure it's the cause, but i'm not capable of diving into debug menus or anything to confirm these suspicions.
too many stacked collectors loaded up with res chunks will do that too
If you have a lot of resource holder things (e.g. GSO thimble) facing down, they will make a buffer between the wheels and the ground. This could also theoretically happen with magnets. (This will always happen, watch out)
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