Thinking with Time Machine

Thinking with Time Machine

Editor Issue
I was making a test chamber in this mod and when I switched a cube button from "signage" to "antline" a few seconds later the game crashed. Luckily the game auto saved so I could get back into the test chamber I was making. When I switched the button to "antline the game crashed again. So I decided to give up on that button being having an antline, after the third time trying, and the game auto saved on me just before the game crashed. So now when I go to the "Create a Test Chamber" menu, when ever I select "Load" ,on the auto save, the game crashes once I get in and it won't let me discard that auto save. I tried delting the mod and redownloading it but I forgot the game had steam cloud active. Does anyone know how to help me get back to making test chambers in this mod?
Last edited by JustinBandiDragon; 31 Dec, 2017 @ 1:11pm
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Originally posted by The Game Turret:
I had this issue in portal 2 once and it’s with the “SAVE” file so when you go to your “steam apps” folder you will see Thinking with time machine” select that and go under some of the folders in their will be a folder in one folder called “SAVE” and click that and here’s the tricky part if you know the ID code of that chamber than delete that Part that says that as an example “1728181’ *next file under it* ‘1728181.cgn” of something like that than you will have to delete all of the things that say that test chamber number but. And if your worry’s about like “I’m scamming your or somthing you don’t have to do it and I don’t know if this is even working but try it because it fixed my life in portal 2 and delete all the folders with numbers in the “SAVE” folder BUT BUT BUT DO NOT DELETE THE “Preview” FOLDER OR ELSE YOU WILL HAVE TO REINSTALL THE ENTIRE GAME... so I hope this might work but if it fails than I don’t know 🤔

lol I didn't have to do any of this because when I downloaded the original BEE mod for Portal 2 for some reason that fixed this issue and I was able to load the auto save without the game crashing. This issue I had is also very old and was fixed for me about 3 or 4 months ago.
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