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All players get payed and receive exp points but the host gets a much bigger share since it's his/her game and his/her money that is spent during the session.
Players (clients, not the host) get a 1/4 share of the profit
Equal sharing between all connected players.
Profit and experience points are credited immediately on receiving them. You don't lose anything when disconnecting.
That's a fair point. We will change that.
2- Modded missions
The host can start modded missions before and after opening the server as long as every player has the mod mission
If a player wants to join a game where a mod mission is active, he is asked whether he wants to subscribe to the mod, too. Players can only join games if they have the required mod missions.
The mod missions are synced so the master can only start missions that all players have subscribed to.
3- Modded vehicles
Like the missions the modded vehicles are synced so the master can only buy mod vehicles everybody has subscribed.
As the mods are synced, only mods can be used that everybody has subscribed to.
I can't wait to try mods in MP games.
If I ever have some free time, I plan to make missions especially for MP, with a lot more work than the current missions.
For example:
- all materials, rebars and wall forms to be brought on site, not only a sample of each;
- all floors and walls to be poured;
- all sewer pipes and drain pipes to be installed, all trenches to be dug and filled back.