The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

View Stats:
Mod to Stop Losing Mission by Time?
So, I'm a guy who likes to do all missions and stuff like that, I tried to play the game and I saw I lost a mission because the time to get the mission expired, so I didn't even have the chance to truly fail the mission... Is there a mod that removes those timed missions? So I can get them any moment without time pressure?
< >
Showing 1-8 of 8 comments
Now, I cant see how long you've played, but I have almost 2k hours an i cant remember any quests being tome sensitive, which quest r u talking about.

Some quest's can automatically fail, if u progress to far in the main story.
D.A.R.K. 28 Jul @ 3:21am 
Originally posted by worm_master:
Now, I cant see how long you've played, but I have almost 2k hours an i cant remember any quests being tome sensitive, which quest r u talking about.

Some quest's can automatically fail, if u progress to far in the main story.
That's my issue, quests that automatically fails, is there a way to remove this? It bothers me see I failed a quest even before I tried just because the game thought it would be interesting to make a quest auto-fail for doing other things.
Not as far, as I know, sorry
MaSeKind 28 Jul @ 11:26am 
No, some quests cause big changes in the world (people leaving, people dying, etc.) so there's no way to change that. What I could recommend is installing the Progress on the Path mod. It's basically a quest and item tracker that you can use to see all available quests, but it also has a section that shows missable quests, and which ones you need to finish before others.
Or, hear me out here, you could live with the choices you made.

TW3 is such a huge game with so much content being hidden events, quests, encounters, that it is pretty much literally impossible to see and do everything in one run.

I’m currently on my 10th run, having spent now nearly 2k hours with this game, and I still (!) find the odd encounter and event I’ve never seen before.

So stop obsessing, and most importantly stop spoiling yourself by using quest tracking mods on your first ever playthrough.

Just enjoy, learn, and use that for the next run… yes, it’s a major time investment, but it’s worth it.
MaSeKind 29 Jul @ 4:39am 
Originally posted by Homer Morisson:
Or, hear me out here, you could live with the choices you made.

TW3 is such a huge game with so much content being hidden events, quests, encounters, that it is pretty much literally impossible to see and do everything in one run.

I’m currently on my 10th run, having spent now nearly 2k hours with this game, and I still (!) find the odd encounter and event I’ve never seen before.

So stop obsessing, and most importantly stop spoiling yourself by using quest tracking mods on your first ever playthrough.

Just enjoy, learn, and use that for the next run… yes, it’s a major time investment, but it’s worth it.
Just made it to Toussaint last night, and I've also found things this time I've not seen before in the base game. That being said I'm playing with the Ultimate Mod list collection and it does restore some stuff, but pretty sure some of it has always been there. My problem is I mostly chose the same things everytime I play haha
Originally posted by MaSeKind:
Just made it to Toussaint last night, and I've also found things this time I've not seen before in the base game. That being said I'm playing with the Ultimate Mod list collection and it does restore some stuff, but pretty sure some of it has always been there. My problem is I mostly chose the same things everytime I play haha

Heh, yeah, I know that problem myself... but TW3 luckily permuates on more than just what the player chooses in the dialogue, also when you go where, at what time of day, at which point of the story, etc pp.

Like I said, pretty much impossible to even remotely see everything, do everything in a single playthrough.
hemingslay 29 Jul @ 12:16pm 
Originally posted by Homer Morisson:
Originally posted by MaSeKind:
Just made it to Toussaint last night, and I've also found things this time I've not seen before in the base game. That being said I'm playing with the Ultimate Mod list collection and it does restore some stuff, but pretty sure some of it has always been there. My problem is I mostly chose the same things everytime I play haha

Heh, yeah, I know that problem myself... but TW3 luckily permuates on more than just what the player chooses in the dialogue, also when you go where, at what time of day, at which point of the story, etc pp.

Like I said, pretty much impossible to even remotely see everything, do everything in a single playthrough.

but there are quests, such as "gangs of novigrad", which are bugged leading to failure. this is a timed quest, but only if you know about the bug can you definitely prevent it.
is that a choice you make, the game being faulty in this respect?

don't tell people how to play their games.
good job spending 2,000 hours on this masterpiece, but not everyone has that availability of time
< >
Showing 1-8 of 8 comments
Per page: 1530 50