RimWorld

RimWorld

One more Belt sloth: whath do you tink?
don't you tink that whith the belt system there's someting amiss why colonist who are dispach to a hive couldnt take a molotov belt and a granade belt at the same time?.

i search for a simple modd that add 1 more belt sloth buth noting pop up (Packs Are Not Belts: alredy in use but i consider this mod like a gaming patch).

i already try whith Cloud's Extra Apparel Layers but i don't want an owerall of layer only the possibility do add 1 more belt sloth.

I don't know if there is a mod already in the shadow of the workshop or someon will make a mod in the future But i would like to see if someone tink the same or if this would be too op.
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AFAIK it's not something you can do without running active scripts on every pawn (which is a bad thing). Apparel can't exist in the same slot, there's no mechanic to allow multiple things in the same location. Items have to be patched to occupy a different bodypart or layer, that's really the only way to do it currently. You could patch molotov belts to be one layer and grenade belts to be a different layer, but they can always only occupy that one defined slot once in game.

Packs Are Not Belts is really the best and only solution to the modded utility item problem AFAIK. There are creative ways to make a pawn able to do more though, like you can use biotech genes to give them fire or firefoam abilities which they can use in addition to another utility item.

You could also just bring molotovs with you in the caravan loadout and equip them if needed.
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