Arashi Gaiden

Arashi Gaiden

Demo Feedback
Pros:
I like it's premise gameplay.

It's challenging and a bit annoyingly fun challenging. Most of that is self inflicted.

I love there's a combo system that emphasizes going fast rather than slow so you can go for combos.

I wish there were a reward system to reward you for not getting hit in a stage or solving something quickly.

Cons:

Is this guy gonna show up in Pocket Bravery? He should. Market Synergy. Just saying.

Also can we get a retry option in the pause screen? I kinda want some challenge run style beat levels quickly, do combos, don't get hit.
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Just tried the demo and want to give props to the general concept of the game, it's a fun take on an old style puzzle genre. With that said, I felt that the pace of the game is somewhat at odds with itself.

The game emphasizes a certain amount of speed to keep combos going but its controls and general delay between actions felt like it can't really keep up with this idea. This combined with a general slowdown that occurs whenever you eliminate an enemy (unsure if intended or a bug) makes the game feel a lot slower then anticipated. You obviously want to take your time and plan out your path in each room but actually executing your planned route doesn't feel very snappy.

nevertheless, I had fun with it and I'm sure it will only get better from here on out so all the best!
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Showing 1-1 of 1 comments
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