Cakewalk Loop Manager

Cakewalk Loop Manager

So this was cool until - nvm - it's cool again :)
Came across this and liked it
https://steamhost.cn/app/408980/

But then I read this[support.loopmasters.com] and now I'm kind of dissapointed. Why bother selling sound effects if they can't be used as sound effects? If you have to mix them in with some music to use them, aren't you targetting the wrong audiences then? Wouldn't musicians prefer instruments and game designers prefer sound effects?

What a dissapointment.
Last edited by ◢ k r i s ◤; 25 Nov, 2016 @ 11:16pm
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Showing 1-4 of 4 comments
GibsonPro-Audio  [developer] 25 Nov, 2016 @ 10:19am 
Those packs aren't by Loopmasters. They're actually from : http://www.asoundeffect.com/

You can use them as sound effects.
◢ k r i s ◤ 25 Nov, 2016 @ 11:18am 
I see that now. Thanks for pointing that detail out.

Would you happen to know if all the various packs in this bundle share the same licenses and would allow me to use them commercially in a video game I'm developing?

https://steamhost.cn/sub/81866/

I realize they are all made by different entities, but after reviewing some of them they generally seem to share a single-user Royalty-Free license.
Last edited by ◢ k r i s ◤; 25 Nov, 2016 @ 11:28am
◢ k r i s ◤ 25 Nov, 2016 @ 10:30pm 
I ended up grabbing this bundle.

BTW, so far I've come across 1 file that seems to be missing, but when I ask steam to verify local disk integrity it doesn't find any mistakes. Could you verify for me that 'Calculation_Compute_Scan_04.wav' is supposed to be missing from Cakewalk/Cakewalk Content/Audio Library/Bottle Rocket FX/BRFX-006_Cyborg Collection_A/ - it just skips over that file, but includes all the others between 1 and 11 for me.
GibsonPro-Audio  [developer] 28 Nov, 2016 @ 8:00am 
Originally posted by ◢kris◤:
I ended up grabbing this bundle.

BTW, so far I've come across 1 file that seems to be missing, but when I ask steam to verify local disk integrity it doesn't find any mistakes. Could you verify for me that 'Calculation_Compute_Scan_04.wav' is supposed to be missing from Cakewalk/Cakewalk Content/Audio Library/Bottle Rocket FX/BRFX-006_Cyborg Collection_A/ - it just skips over that file, but includes all the others between 1 and 11 for me.

Thanks for the heads up. I'll investigate this. That file is absent from source control, so I think asoundeffect missed it when they sent the content over.
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