Cakewalk Loop Manager

Cakewalk Loop Manager

gargamell999 18 Jun, 2014 @ 5:26am
[Replied] so if i was making a game to put on the green light...
can this loop manager be used to put various background music or sound affects in my game product? is this loop program better than older more expensive products. dose this program help you to buy music to be used in the game. i understand that if i bought music made by van halen, i would have to make some kind of contract so to put it in a game. would this loop manager help with getting van halen products into my game?
Last edited by GibsonPro-Audio; 24 Jun, 2014 @ 7:49am
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Showing 1-9 of 9 comments
nemoma 18 Jun, 2014 @ 5:52am 
Please read Terms.txt inside the folder.

To put it simple:

You use the loops in your creation of music, then use the music anywhere for any purpose (include selling them) = OK
You play the loops in your video, then share the video (include monetizing them) = OK
You sell the loops = NG

Basically as long as you don't sell the loops themselves or pass them as your own creation, you'll be fine.

I could be wrong on reading the terms though.
Player40 18 Jun, 2014 @ 5:57am 
Originally posted by nemoma:
Please read Terms.txt inside the folder.

To put it simple:

You use the loops in your creation of music, then use the music anywhere for any purpose (include selling them) = OK
You play the loops in your video, then share the video (include monetizing them) = OK
You sell the loops = NG

Basically as long as you don't sell the loops themselves or pass them as your own creation, you'll be fine.

I could be wrong on reading the terms though.

That's what it looks like to me.
gargamell999 18 Jun, 2014 @ 6:17am 
ok.... oh sorry but i do not really have a game in production. i'm just useing it as a way to use the loop manager.
Xylo 21 Jun, 2014 @ 10:27pm 
looks like youd have to credit them as with any loop thats made, just make some simple original content
GibsonPro-Audio  [developer] 24 Jun, 2014 @ 7:49am 
Originally posted by RG* Ghost:
looks like youd have to credit them as with any loop thats made, just make some simple original content

That is not what the license agreements state: https://steamhost.cn/steamcommunity_com/app/305280/discussions/0/522730535741578046/
Xylo 24 Jun, 2014 @ 11:40am 
my mistake! thats a pretty cool license, id be really pissed off if i was the original creator and some guy used alot of my loops in a grammy nominated album! :D
gargamell999 26 Jun, 2014 @ 2:13pm 
RG ghost think if some one put a lot of loops into a game like Dagger fall or oblivion. Then sold the game on steam $50 and the game sold 3 million coppies. if those loops wer stollen material....think of that royalty mess.
Last edited by gargamell999; 26 Jun, 2014 @ 2:16pm
LIMB0 2 Jul, 2014 @ 5:23am 
Loopmasters Products
You may use the sounds in combination with other sounds within your musical compositions. You may release such compositions commercially without payment of any further fees or royalties for such usage. For example, if you are the original purchaser of a sample CD, and you used sounds from it to create the soundtrack of a television commercial, simply by combining a synth loop sample with a guitar loop, and the TV advert was broadcast hundreds of times, you would keep all the royalties that the advert earns you, because you already purchased a private license to use the sounds commercially.
You cannot use the sounds in isolation (i.e. when not within musical compositions) as part of a commercially released project - for instance you cannot use the sounds to make another sample CD, or for sound effects on a website or multimedia production - unless as part of a composition with other sounds.
gargamell999 3 Jul, 2014 @ 2:07am 
dear mr limb yes that is very confusing. maybe you could put together a variety of sounds, music, songs, and animal noises. and explain your big parograph i little better.
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