The Guild 3

The Guild 3

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Scandal  [developer] 12 Nov, 2021 @ 7:03am
DevDiary #24 - Part 2 “Interiors FAQ” - November 2021
Hello Guilds fans,

This is part two of DevDiary #24, where we answer some of your frequently asked questions about interiors. Let's jump into it:

Q: In the teaser video from last week one can see a woman climb up a ladder and disappear. Can you tell us more?
A: The ladder leads to the sleeping room/attic of the residence. Characters climb up the ladder when they go to sleep or when couples want to show each other their collections of post stamps :-) In other residences, characters reach the sleeping room via a door or stairs. The sleeping room is the only room in the residences that we do not visualize - The Guild 3 is not this kind of game ;-)

Q: In the teaser video one can see characters prepare meals and eat them. Is eating an important thing in the next patch?
A: To be honest, we talked a lot about implementing 'thirst and hunger' into The Guild 3, as I and my colleagues from 4HEAD have done years before for The Guild 2. We were of the same opinion and decided not to implement this feature. The Guild is not a survival game and 'thirst and hunger' would mean too much micromanagement. On the other hand, a good representation of a family life needs cooking and having meals. So your family members cook and eat but they do not satisfy any need through that.

Q: Let's hit the nail on the head: which buildings will get interiors?
A: All residential buildings, all churches and cathedrals, the arsenal and the town hall will get an interior. We will reveal more information in the coming developer diaries.

Q: What is your main challenge when implementing interiors into The Guild 3?
A: Well, the whole thing is not trivial, to be honest. But one of the most tricky parts is implementing the actions and how they interact with characters, families, buildings and coordinates! We have more than 380 actions (including player actions and actions only for the AI) in The Guild 3. Before we implemented interiors for the residences, the game took only place in one large world plus a number of fixed cutscenes. Now, we have the large world, we got rid of the fixed cutscenes and added one specific interior for each residential house in the world - e.g. 40 houses means 40 unique interiors which technically each behaves like an own little world. So characters can be present in the large world or in one of those 40 unique interiors. In this setting, of course, characters from different “worlds” want to interact with another character. So we have to consider a) the location of the acting character, b) the location of the target character, c) the path and the waypoints the actor has to take to reach the target, d) if the actor is allowed to enter the location of the target, and e) if the access rights of the actor or the status or the location of the target have changed while the actor was under way. Pew... and now do that for all the actions in combination with all interiors :-) We are still in the process of checking and re-scripting actions.
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Showing 1-12 of 12 comments
GrimoireODS 12 Nov, 2021 @ 8:26am 
Why not implement thrist and hunger, why are you guys soo anti-immersion, as it gives sense too food and drink :/
Doomeetrue 12 Nov, 2021 @ 11:13pm 
Originally posted by Corvinus Grim:
Why not implement thrist and hunger, why are you guys soo anti-immersion, as it gives sense too food and drink :/
This would be a big mistake. What immersion are you talking about when one day in the game can represent 4 years? I would definitely hate to micromanage even more.
The_Jaco 13 Nov, 2021 @ 12:08am 
I've been missing interiors so much.. haha xD Always liked to sometimes just go into some building, sit back, and watch people do their stuff. Also if I'm not mistaken there used to be actions only available in the building interior, I hope that will be back too!
Great work devs, keep it up, we love you! ^^
quetzacoatl 13 Nov, 2021 @ 1:10am 
Originally posted by Corvinus Grim:
Why not implement thrist and hunger, why are you guys soo anti-immersion, as it gives sense too food and drink :/
I would hate to manage these aspects, I'm here to play a Guild game, not the Sims... Also where would stop in terms of realism? Then you might as well implement the need to sleep and go to the toilet - oh wait, that's exactly what the Sims does... :)
Last edited by quetzacoatl; 13 Nov, 2021 @ 1:12am
Apate 14 Nov, 2021 @ 1:10pm 
:steamthumbsup:
Wakko 18 Nov, 2021 @ 9:14am 
I really hope all places where people usually gather at will get interiors, like inns and stuff
CiKi 18 Nov, 2021 @ 1:01pm 
Originally posted by Wakko:
I really hope all places where people usually gather at will get interiors, like inns and stuff
+1 Inns/Pubs defi need interior
daRedLoCo 21 Nov, 2021 @ 8:53am 
Originally posted by CiKi:
Originally posted by Wakko:
I really hope all places where people usually gather at will get interiors, like inns and stuff
+1 Inns/Pubs defi need interior
But they won't, because who cares what players want? :winter2019happysnowman:
Lord Codswallop 23 Nov, 2021 @ 1:31pm 
Devs have pulled off a miracle getting us this level of interiors. Remember they are dealing with a game code base NOT created by themselves. This level of interiors partially addresses the problem, (not created by them), to give us some level of interior loving. This clears the way for them to "bling out" the rest of the game and if they are the ones that develop Guild 4? I am sure the very first thing they do will be to give us the all time ultimate interiors experience. (apart from climbing up the ladder with Mrs or Mr Munchhausen - lol). This would also make TG4 easier to produce, as all they would have to do is change the entire code base ;o to allow ALL interiors and chuck in some really cool stuff and graphics enhancements for TG4. I paid PEANUTS for TG3 and the dev team has proven to be the most dedicated and committed dev team in modern game development. Bravo!
Last edited by Lord Codswallop; 23 Nov, 2021 @ 1:36pm
Captain Trips 25 Nov, 2021 @ 9:38am 
Originally posted by Corvinus Grim:
Why not implement thrist and hunger, why are you guys soo anti-immersion, as it gives sense too food and drink :/

Nope, thirst and hunger have no place in this game, good call by the devs. If my family have to be told when to eat and drink, then quite frankly they deserve to starve.
daRedLoCo 26 Nov, 2021 @ 10:51am 
Originally posted by Captain Trips:
If my family have to be told when to eat and drink, then quite frankly they deserve to starve.
A quote that would be hilarious outside of the context ^^
Originally posted by Corvinus Grim:
Why not implement thrist and hunger, why are you guys soo anti-immersion, as it gives sense too food and drink :/

The Guild IS NOT The Sims. If you want a survival game, go play The Forest. The Guild has its structure very well defined from the previous games, the ones that made it famous in first place. Turning it into something else would be just a terrible mistake to attract a much less loyal fanbase.
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Date Posted: 12 Nov, 2021 @ 7:03am
Posts: 12