Jackal

Jackal

Demo feedback
So far, the demo feels pretty good to play. The most important aspects of the game are fully realized in that the swinging/shooting of weapons felt consistent, the movement feels responsive, and the atmosphere is pleasant to look at. I had fun with it and there is a lot to like so far!

I am glad that the difficulty ramped up towards the end of it because the I barely died except for the last two levels. The finishing moves don't feel like they seamlessly happen, which had me frustrated at times. Tthere is either a little bit of a delay when trying to do it or hitting the left trigger doesn't register every time... I'm not really sure which of the two is happening but I found myself just standing there instead of performing the kill on many occasions. One other thing I noticed is that all of the melee weapons felt exactly the same to use, which isn't necessarily a bad thing, but I found that it didn't really matter which ones were lying on the ground around me. If I just stuck to what I had, it worked fine. Oh, and I didn't really understand what the left bumper did, but it seems to confuse the enemies? IDK, it could have been explained more clearly.

All in all, very solid demo that is inspired by some of my favorite games of all time, and I wish you the best of luck in it's development and release! So far, all of your games have been stellar :Burn:
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Showing 1-3 of 3 comments
MM  [developer] 16 Sep, 2025 @ 4:04am 
Thank you for your well written feedback. The finishers need fixing for sure.
The left bumper does spells - it's probably not well explained in the tutorial?
BryanBrownTown 8 Nov, 2025 @ 2:48pm 
Originally posted by MM:
Thank you for your well written feedback. The finishers need fixing for sure.
The left bumper does spells - it's probably not well explained in the tutorial?

Just wanted to to follow up with this since I decided to play though the demo a second time. I think it feels a lot smoother than it did, and the weapons seemed to have a better balance (but I could just be imagining that, lol), and I especially like the way the glory kills/finishing moves feel now. I didn't have any issues pulling them off this time around. If I can give a suggestion about that, I would like there to be some kind of short lived speed boost or some kind of benefit for pulling off a finishing move. I think that would be quite satisfying.

I think the difficulty feels about right as well and I found myself dying more times than on my first playthrough. I still almost never used the spell Madness but I found the Teleport one to be pretty useful. I'm interested to see what other mechanics are unlockable in the full game.

Keep up the great work!

PS: I hope there will be some easter eggs for Butcher or Maniac in the game, such as being able to hang an enemy from a hook or a level with those absurd saws with legs, haha. Or a character based on the Clown.
Last edited by BryanBrownTown; 8 Nov, 2025 @ 2:49pm
MM  [developer] 22 Nov, 2025 @ 5:25am 
I fixed the finisher moved so I'm glad it worked.
I made even more improvements in the latest demo update.
Thank you for your comments!

A speed boost for finisher is a great idea.

Easter eggs would be cool!
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Showing 1-3 of 3 comments
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