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The left bumper does spells - it's probably not well explained in the tutorial?
Just wanted to to follow up with this since I decided to play though the demo a second time. I think it feels a lot smoother than it did, and the weapons seemed to have a better balance (but I could just be imagining that, lol), and I especially like the way the glory kills/finishing moves feel now. I didn't have any issues pulling them off this time around. If I can give a suggestion about that, I would like there to be some kind of short lived speed boost or some kind of benefit for pulling off a finishing move. I think that would be quite satisfying.
I think the difficulty feels about right as well and I found myself dying more times than on my first playthrough. I still almost never used the spell Madness but I found the Teleport one to be pretty useful. I'm interested to see what other mechanics are unlockable in the full game.
Keep up the great work!
PS: I hope there will be some easter eggs for Butcher or Maniac in the game, such as being able to hang an enemy from a hook or a level with those absurd saws with legs, haha. Or a character based on the Clown.
I made even more improvements in the latest demo update.
Thank you for your comments!
A speed boost for finisher is a great idea.
Easter eggs would be cool!