Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

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Jekky 12 Aug, 2017 @ 3:24pm
Progress on patching
We realise that it has been a while since the last update. We are planning to release a new patch soon - this will not contain the full set of features planned for 1.1, but will cover a lot of issues and bug fixes. At the present time, the patch notes are as follows (this may not be final, we may add a few more fixes as we test):

Fixed Stealth ability only giving +1 attack
Fixed crash when any player creates a Pionere unit
Fixed crash when clicking on water in relations map view
Fixed Fearsome and Terrifying working on Fort units
Fixed Raise Undead to only work on the correct realms
Fixed AI realms never selling excess resources to the market
Fixed marketplace screen graph not appearing
Fixed Riesental campaign randomly selecting capitol province to rebel
Fixed Human realms taking diplomatic penalties for destroying Aevinwode or Sirucil during a Blood War
Fixed Merchant Guild and Spy Network not working properly
Fixed Tax Collector not affecting revolt chance
Fixed incorrect tax incomes for provinces separated from the capitol by a river
Fixed Mardoba campaign not recognising Patron/Cradle when obtained by conquest
Fixed Last Stand achievement triggering on one lost unit instead of one unit left
Fixed tax income being severely reduced when sea zones are between province and capitol
Fixed realms not getting all of their initial units at game start
Fixed hero withdrawn in peace deal not being returned in certain circumstances
Fixed Improve/Damage relations covert actions being available if already being carried out
Fixed bug causing packed units at end of battle to sometimes go to wrong army
Fixed incorrect sizing of background on relations form in certain resolutions
Fixed list of realms on Foreign Affairs screen resetting when changing selected realm
Fixed not being able to click on icons when adding items to trade table
Fixed error reports not being sent correctly
Reduced Cragenwaste AI overuse of Exlpoit Mines
Improved Economic Power rating calculations
Gold for plunder now builds up over time
Plunder is now granted (40% of total) to winner of auto-battle
Garrison units can now counter-attack an occupied ally province
Improved AI ability to prioritise certain resources
Improved AI ability to get rid of unwanted resources
AI will now send agents on covert missions
Agents not on missions now have a chance to catch foreign agents in your realm
Added option to warn or forgive nations whose spies you catch
Modified marketplace suppply/demand calculations to make resource value more fluid
Game no longer crashes when a Yes/No field in the database is left blank
Game no longer crashes when a unit has an incorrect ability named in the database
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Showing 1-15 of 56 comments
Machiavelli88 12 Aug, 2017 @ 6:52pm 
Looking forward to it :)
athelasloraiel 12 Aug, 2017 @ 11:56pm 
Patch for crash reporting?
We need buildings for more agents. Esp small realms.
Jekky 13 Aug, 2017 @ 10:34am 
The crash reporting will definitely be fixed.
athelasloraiel 13 Aug, 2017 @ 12:55pm 
Thnx
Jean-Luc 14 Aug, 2017 @ 8:41pm 
Good to see you haven't dissappeared. Please try to fix prisoners getting lost in limbo after an enemy faction is destroyed. Especially as it pertains to elites which you can never get back or retrain.
DerBuhBaer 15 Aug, 2017 @ 4:05pm 
Nice
SlapBone 26 Aug, 2017 @ 2:27pm 
Man, if you guys could just get a handle on this, you would probably have a rabid fanbase.
Worlds2Explore 29 Aug, 2017 @ 7:19pm 
Any update on when this patch may be coming out?
Jekky 29 Aug, 2017 @ 10:22pm 
Not going to commit to any particular date - we're in the process of testing it and dealing with bugs created by changes to the AI, then it will have to go through the usual patch release process, which can take some time.
hopefulveil 3 Sep, 2017 @ 1:08pm 
Many thanks for the update! I look forward to those fixes and especailly the release of 1.1(whenever it is).
becephalus 30 Sep, 2017 @ 6:28pm 
Look forward to the patches. Thanks for the fun game.
Vargas78 8 Oct, 2017 @ 8:18pm 
Looking forward to update too.
Cablenexus 9 Oct, 2017 @ 6:17am 
October 8 one of the devs (Breca) at the official Slitherine forums announced that the AI overhaul and patch is send to Slitherine already.

http://www.slitherine.com/forum/viewtopic.php?f=175&t=79361

Let's all hope and don't give up on the game!
athelasloraiel 9 Oct, 2017 @ 10:11am 
yeeesssssssss
saarud 6 Nov, 2017 @ 1:30pm 
Anyone knows when to expect the patch? I won't start a new game if the patch is near.
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Showing 1-15 of 56 comments
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