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Breca
If it helps any I'm very aggressive in buying out resources per turn, especially Finance from Elidon or other nations like it, and Lumber from Riesental. But even when I DON'T have those resources unavailable to the international world in the game, these bugs still happen.
New bug, pretty common one too.
An error has occurred
User ID: 76561198030324770
Build Number: 1529
Mods Active: None
Object reference not set to an instance of an object.
at SovereigntyTK.AI.V2.AIConstructionManager.GetRequiredResource(ResourceData Resource)
at SovereigntyTK.AI.V2.AIResourcesManager.GetResourceDesiredStockpile(ResourceData Resource)
at SovereigntyTK.AI.V2.AITradeManager.GetResourceValue(ResourceData Resource)
at SovereigntyTK.AI.V2.AITradeManager.GetTradeValue(TradeOfferList Offers, WorkingRealm OfferingRealm, Boolean TheirOffer)
at SovereigntyTK.AI.V2.AITradeManager.ValueTrade(WorkingRealm OfferingRealm, TradeOffer Offer)
at SovereigntyTK.AI.V2.AITradeManager.GetRealmTradeValue(WorkingRealm Realm, TradeOffer Offer)
at SovereigntyTK.AI.V2.AITradeManager.AttemptTrade(TradeOfferList Demands, WorkingRealm TargetRealm, Boolean Immediate)
at SovereigntyTK.AI.V2.AIResourcesManager.TradeForResource(ResourceData Resource)
at SovereigntyTK.AI.V2.AIResourcesManager.UpdateResources()
at SovereigntyTK.AI.V2.AIPlayer.TakeTurn()
Happened to Crivia while playing as Boruvian Empire in Conquest. It is in game date 2 April 1394.
Checking their resources, they have 6 Alchemy, 5 Contraband, 1 Finance, 4 Lumber, and 1 Contraband a turn. Not sure if this helps, and I will try in another save to see if I can't see who takes their turn after Crivia. Maybe I can see what that faction could be trying to build.
An error has occurred
User ID: 76561198030324770
Build Number: 1529
Mods Active: None
Moved non-transport naval unit to a land node.
at SovereigntyTK.Game.ActiveGameData.WorkingStack.AddUnit(WorkingUnit Unit, Boolean IgnorePackChecks, Boolean IgnoreSizeLimit)
at SovereigntyTK.Game.ActiveGameData.WorkingStack.TransferFromStack(WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.Game.SovereigntyGame.MoveUnit(WorkingStack OldStack, WorkingStack NewStack, WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.AI.V2.Actions.AIActionMoveUnits.Execute()
at SovereigntyTK.AI.V2.AIActionManager.CheckForActions()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
An error has occurred
User ID: 76561198030324770
Build Number: 1529
Mods Active: None
The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at SovereigntyTK.Game.ActiveGameData.WorkingUnit.set_OwnerStackID(Int32 value)
at SovereigntyTK.Game.ActiveGameData.WorkingStack.RemoveHero()
at SovereigntyTK.Game.SovereigntyGame.ChangeProvinceOwner(WorkingProvince Province, WorkingRealm Realm)
at SovereigntyTK.Game.EconomyController.UpdateOccupiedProvinces(WorkingRealm Realm)
at SovereigntyTK.Game.EconomyController.DoTurnStart(WorkingRealm Realm)
at SovereigntyTK.Game.SovereigntyGame.StartPlayerTurn(WorkingRealm Realm)
at SovereigntyTK.Game.TurnController.RequestEndTurn()
at SovereigntyTK.AI.V2.Actions.AIActionEndTurn.Execute()
at SovereigntyTK.AI.V2.AIActionManager.CheckForActions()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
at SovereigntyTK.AI.V2.AIConstructionManager.GetRequiredResource(ResourceData Resource)
at SovereigntyTK.AI.V2.AIResourcesManager.GetResourceDesiredStockpile(ResourceData Resource)
at SovereigntyTK.AI.V2.AIResourcesManager.UpdateResources()
at SovereigntyTK.AI.V2.AIPlayer.TakeTurn()
Has happened on the Iron Barony's turn in two different games.