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Armies are divided into individual tokens that take place in provinces which devolve into capturing the towns of said province. Tokens vary, being individuals (Such as Ogres) or entire formations of a unit (such as Pikemen.)
@Keyblocker... awwww cmon
It's a pretty good dame - similar to Birthright at strategic level (you get to choose which out of many kingdoms to control and have diplomats, spies , can trade for resources, go to war, recruit units, build forts, develop the economy of provinces etc). In battles it's similar to Fantasy General with two dimensional units and battlefield graphics and hex based.
Main weakness at the moment is the battle AI isn't very good. Other than that pretty good game.
Age of Wonders III is pretty great. Even better with expansions and mods and random maps. I'd reccomend it. It's 75% off on steam atm too. Though i think the expansions aren't at the same discount for some reason - and they add a lot of good game mechanics, plus the best mods require the expansions.
Fantasy Wars has 3d graphics and is quite good, but the campaigns are just a set of missions, you don't get the kind of open world strategic choices you get in Sovereignty. And it's annoying that you never get to deploy all your units for a map. And that losing one veteran unit pretty much requires a reload. The battle AI is much better than Soveriegnty battle AI though.
Fallen Enchantress is really fun in the early exploration and adventuring and city founding stage of the game, but pretty dull after that, with all the races looking pretty similar and all having the same kind of units.
Why it matters? Well, for me half of the fun in playing a strategy game is making a narrative of what happens in the game. I am the type of guy who sometimes does AARs, but always does them in his head. And it makes a big difference in imagining the story of what happens in the game whether the battles that happen represent single deciding fights between two armies taking place on a singular battlefield (as in, say, Dominions or Heroes of Might & Magic) or regiments maneuvering across whole provinces and engaging in skirmishes and battles for the crucial cities and landmarks (as in, for a lack of better comparison, War in the East or Hearts of Iron). If I ever end up doing an AAR for this game, I will have to think of something, I guess.
As do I sometimes. It kind of works for me here with Auto battles where I picture two armies standing against each other in formation and engaging each other.
-Oooh they're doing an Alexander right wing cavalry flanking!
-Dangit the centre did not hold!
-Hah they got squeezed like in Canae.
-Hm they're exchanging shots like two Napoleonic armies until someone collapses.
And so on. Helps having some knowledge of historic battles and tactics. :)
...huh, that's neat! I was thinking more about trying to spin a tale of how the presence of magics means massed battles are not a thing (a mage can blow your whole army up), so there are more isolated regiment engagements across the whole province instead. But using autobattles is an interesting idea, thanks!
That would be way less then I would guess. Then a fully maxed army of pikemen would be what, 600 men? I'd go with ~10 times higher numbers, actually.