Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

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Ufnal 23 Jun, 2018 @ 7:43am
Game scale
Hello there, a potential buyer here, trying to decide whether it's my kind of game or not. And I've got a possibly strange question. What exactly is the scale of the game, and is there even one? I am confused by the battles - they take place on a map that represents the whole province, but from what I watched on YouTube, they seem to play out more like a single battle between two armies that meet near a particular village and clash with each other, not like a series of clashes and maneuvers between two forces that could cover up half a province with their numbers. Is it that the battles and battlefields are simply abstractions? Or are the provinces quite small/are the armies supposed to represent more men?

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Showing 1-15 of 15 comments
PCM 24 Jun, 2018 @ 1:09pm 
for 6 euro's your being quite the cheapscape....... atm....... ;)


Keyblockor 24 Jun, 2018 @ 2:31pm 
Don't be a prick @ Christian.

Armies are divided into individual tokens that take place in provinces which devolve into capturing the towns of said province. Tokens vary, being individuals (Such as Ogres) or entire formations of a unit (such as Pikemen.)
PCM 24 Jun, 2018 @ 4:15pm 
I guess the map scale could be europe, the scale of a province defence felt fine by me.... Fantasy general 2d island would fit the bill in comparison... The a.i. attacked at 3 fronts feeling both away from the other conflicts but not to far not to consider sending reïnforcements. The a.i. even regrouped .. now how about that?? Don't forget this is the same studio that brought us panzercorps and warhammer 40k armageddon!

@Keyblocker... awwww cmon
Ufnal 25 Jun, 2018 @ 5:23am 
@Keyblockor: OK, so it ranges from individuals to formations? So it is a bit abstracted I guess (if Christian is right that the whole map is Europe-sized then a hex would probably be quite a few acres of land, and I can't imagine a single Ogre holding such an area by itself), which is a shame for me - I am really looking for a fantasy strategy hex game that would keep stuff to scale. It helps me with immersion. But still, thanks, I might try the game anyways.
Undergrowler 25 Jun, 2018 @ 5:30am 
Well you can do like me and always autoresolve battles. I like to play the game like an advanced version of good old Warlords. It's the grand strategy scale I like the most with it.
PCM 25 Jun, 2018 @ 7:43am 
Fantasy wars might be the game for you then or fallen enchantress maybe
PCM 25 Jun, 2018 @ 7:43am 
oh and ufnal your commanding regiments
Undergrowler 25 Jun, 2018 @ 8:17am 
Originally posted by Christian:
Fantasy wars might be the game for you then or fallen enchantress maybe
Age of Wonders series too.
PCM 25 Jun, 2018 @ 3:36pm 
i still need to dig my heels in and try the third installment. Only played the tutorial campaign.. 1st mission was oke but the 2d one.. i guess i wanted to much or to little.. still need to figure that out :D
Dunadd 27 Jun, 2018 @ 5:22pm 
There isn't really much attention to scale in the battles, though i can't see how it matters that much.

It's a pretty good dame - similar to Birthright at strategic level (you get to choose which out of many kingdoms to control and have diplomats, spies , can trade for resources, go to war, recruit units, build forts, develop the economy of provinces etc). In battles it's similar to Fantasy General with two dimensional units and battlefield graphics and hex based.

Main weakness at the moment is the battle AI isn't very good. Other than that pretty good game.

Age of Wonders III is pretty great. Even better with expansions and mods and random maps. I'd reccomend it. It's 75% off on steam atm too. Though i think the expansions aren't at the same discount for some reason - and they add a lot of good game mechanics, plus the best mods require the expansions.

Fantasy Wars has 3d graphics and is quite good, but the campaigns are just a set of missions, you don't get the kind of open world strategic choices you get in Sovereignty. And it's annoying that you never get to deploy all your units for a map. And that losing one veteran unit pretty much requires a reload. The battle AI is much better than Soveriegnty battle AI though.

Fallen Enchantress is really fun in the early exploration and adventuring and city founding stage of the game, but pretty dull after that, with all the races looking pretty similar and all having the same kind of units.
Last edited by Dunadd; 28 Jun, 2018 @ 8:16am
Ufnal 3 Jul, 2018 @ 7:00pm 
I ended up buying the game. And I still am not sure about the scale.

Why it matters? Well, for me half of the fun in playing a strategy game is making a narrative of what happens in the game. I am the type of guy who sometimes does AARs, but always does them in his head. And it makes a big difference in imagining the story of what happens in the game whether the battles that happen represent single deciding fights between two armies taking place on a singular battlefield (as in, say, Dominions or Heroes of Might & Magic) or regiments maneuvering across whole provinces and engaging in skirmishes and battles for the crucial cities and landmarks (as in, for a lack of better comparison, War in the East or Hearts of Iron). If I ever end up doing an AAR for this game, I will have to think of something, I guess.
Undergrowler 4 Jul, 2018 @ 1:41am 
Originally posted by Ufnal:
I ended up buying the game. And I still am not sure about the scale.

Why it matters? Well, for me half of the fun in playing a strategy game is making a narrative of what happens in the game. I am the type of guy who sometimes does AARs, but always does them in his head. And it makes a big difference in imagining the story of what happens in the game whether the battles that happen represent single deciding fights between two armies taking place on a singular battlefield (as in, say, Dominions or Heroes of Might & Magic) or regiments maneuvering across whole provinces and engaging in skirmishes and battles for the crucial cities and landmarks (as in, for a lack of better comparison, War in the East or Hearts of Iron). If I ever end up doing an AAR for this game, I will have to think of something, I guess.

As do I sometimes. It kind of works for me here with Auto battles where I picture two armies standing against each other in formation and engaging each other.

-Oooh they're doing an Alexander right wing cavalry flanking!

-Dangit the centre did not hold!

-Hah they got squeezed like in Canae.

-Hm they're exchanging shots like two Napoleonic armies until someone collapses.

And so on. Helps having some knowledge of historic battles and tactics. :)
Ufnal 4 Jul, 2018 @ 6:32am 
Originally posted by Undergrowler:

As do I sometimes. It kind of works for me here with Auto battles where I picture two armies standing against each other in formation and engaging each other.

-Oooh they're doing an Alexander right wing cavalry flanking!

-Dangit the centre did not hold!

-Hah they got squeezed like in Canae.

-Hm they're exchanging shots like two Napoleonic armies until someone collapses.

And so on. Helps having some knowledge of historic battles and tactics. :)

...huh, that's neat! I was thinking more about trying to spin a tale of how the presence of magics means massed battles are not a thing (a mage can blow your whole army up), so there are more isolated regiment engagements across the whole province instead. But using autobattles is an interesting idea, thanks!
Vargas78 5 Jul, 2018 @ 8:11am 
I'm guessing a unit of pikemen is about 30 men.
Ufnal 5 Jul, 2018 @ 12:55pm 
Originally posted by Vargas78:
I'm guessing a unit of pikemen is about 30 men.

That would be way less then I would guess. Then a fully maxed army of pikemen would be what, 600 men? I'd go with ~10 times higher numbers, actually.
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