Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

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Auxiliaries
Hey folks! I couldn't find an up to date list of auxiliary units, so I just made my own! Let me know if you see something wrong or missing. Thanks, and happy gaming!
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Showing 1-3 of 3 comments
Tobias Is Queen 2 Jul, 2018 @ 9:27pm 
Aevinwode
Feybrunn Runner – Irregular
ATK 1 / DEF 1 / R. ATK 1 / RNG 2
Move 5 / INIT 4 / DIS 2 / Heal 1
Cost 2065 / Upkeep 52 / Time 3 turns
Resources: none
Special Abilities: Forester, Scout

Ariselle
Braddock's Privateer – Irregular (Unique unit)
ATK 2 / DEF 3 / R. ATK 4 / RNG 2
Move 4 / INIT 4 / DIS 3 / Heal 2
Cost 862 / Upkeep 0 / Time 4 turns
Resources: 1 wine, 3 finance
Special Abilities: Mariner, Vulnerable: War

Averine
Callway Halberdiers – Infantry
ATK 3 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 2 / Heal 2
Cost 446 / Upkeep 45 / Time 2 turns
Resources: 1 art
Special Abilities: none

Azure Isles
Cove Cutthroat – Irregular
ATK 1 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 4 / DIS 1 / Heal 2
Cost 77 / Upkeep 36 / Time 0 turns
Resources: 2 contraband, 1 finance
Special Abilities: Manslayer, Mobility

Berany
Beranese Light Recon – Cavalry
ATK 1 / DEF 0 / R. ATK 1 / RNG 2
Move 5 / INIT 4 / DIS 3 / Heal 2
Cost 687 / Upkeep 0 / Time 2 turns
Resources: 2 horses
Special Abilities: Recon

Bereska
Bereskan Crossbows – Archer
ATK 1 / DEF 0 / R. ATK 4 / RNG 3
Move 2 / INIT 1 / DIS 2 / Heal 2
Cost 757 / Upkeep 76/ Time 2 turns
Resources: 1 lumber
Special Abilities: none

Boruvian Empire
Borigar Trebuchet – Siege
ATK 0 / DEF 2 / R. ATK 4 / RNG 7
Move 1 / INIT 1 / DIS 1 / Heal 1
Cost 2041 / Upkeep 204 / Time 6 turns
Resources: 3 lumber
Special Abilities: Crushing Blow, Vulnerable: Nature

Brogen Hur
Tenrock Arquebusiers – Irregular
ATK 2 (war) / DEF 1 / R. ATK 4 (war) / RNG 2
Move 3 / INIT 2 / DIS 3 / Heal 1
Cost 274 / Upkeep 124 / Time 2 turns
Resources: 1 art, 2 crafts
Special Abilities: Saboteur, Mountaineer

Calland
Greenford Skirmishers – Irregular
ATK 2 / DEF 0 / R. ATK 2 / RNG 2
Move 3 / INIT 3 / DIS 3 / Heal 3
Cost 354 / Upkeep 35 / Time 4 turns
Resources: 1 wine
Special Abilities: Recon, Single Shot

Cloudfels
Stump Hill Half Orc – Infantry
ATK 3 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 3 / Heal 2
Cost 45 / Upkeep 53 / Time 2 turns
Resources: 1 crafts
Special Abilities: none

Cor Vilaad
Karn's Grenadiers – Infantry
ATK 2 (war) / DEF 2 / R. ATK 4 (war) / RNG 2
Move 3 / INIT 3 / DIS 3 / Heal 2
Cost 288 / Upkeep 130 / Time 2 turns
Resources: 1 alchemy, 1 finance
Special Abilities: Mountaineer, Single Shot

Cragenwaste
Mogen Minelayers – Siege
ATK 2 (war) / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 1 / DIS 0 / Heal 1
Cost 208 / Upkeep 98 / Time 1 turns
Resources: 1 alchemy
Special Abilities: Expandable

Crivia
Crivia's Saboteurs – Irregular
ATK 1 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 3 / DIS 1 / Heal 2
Cost 89 / Upkeep 42 / Time 0 turns
Resources: none
Special Abilities: Saboteur, Rebels

Dragonhold
Wrenloft Dragonknight – Infantry
ATK 2 / DEF 2 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 4 / Heal 2
Cost 516 / Upkeep 52 / Time 3 turns
Resources: 1 iron
Special Abilities: Brave

Dunmar
Tors Outriders – Cavalry
ATK 2 / DEF 0 / R. ATK 0 / RNG 0
Move 5 / INIT 3 / DIS 3 / Heal 4
Cost 561 / Upkeep 56 / Time 4 turns
Resources: 1 horse, 1 wool
Special Abilities: none

Elidon
Beyer Pikes – Infantry
ATK 2 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 3 / Heal 2
Cost 339 / Upkeep 0 / Time 2 turns
Resources: 1 beer
Special Abilities: Pikes

Evengaad
Amteln Healer – Irregular
ATK 0 / DEF 0 / R. ATK 0 / RNG 2
Move 3 / INIT 1 / DIS 1 / Heal 2
Cost 513 / Upkeep 51 / Time 2 turns
Resources: 1 fish
Special Abilities: Healer

Galeni
Galenite Shock Troops – Infantry
ATK 4 / DEF 1 / R. ATK 0 / RNG 0
Move 4 / INIT 2 / DIS 3 / Heal 2
Cost 769 / Upkeep 77 / Time 2 turns
Resources: 1 iron
Special Abilities: none

Hadrigel
Ehrbrucker Landsknecht – Infantry
ATK 4 / DEF 1 / R. ATK 0 / RNG 0
Move 4 / INIT 3 / DIS 4 / Heal 3
Cost 154 / Upkeep 72 / Time 1 turns
Resources: 1 iron, 2 beer
Special Abilities: Vulnerable: Illusion

Icespire
Huntsmen – Archer
ATK 2 / DEF 1 / R. ATK 3 / RNG 3
Move 4 / INIT 3 / DIS 2 / Heal 3
Cost 1453 / Upkeep 145 / Time 3 turns
Resources: 1 crafts, 1 wool
Special Abilities: Forester, Scout

Iron Barony
Grum Grunts – Infantry
ATK 2 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 1 / DIS 1 / Heal 3
Cost 159 / Upkeep 40 / Time 1 turns
Resources: none
Special Abilities: Expendable

Jotland
Hundholmer Skald – Irregular
ATK 2 / DEF 0 / R. ATK 1 / RNG 2
Move 3 / INIT 2 / DIS 3 / Heal 2
Cost 147 / Upkeep 69 / Time 1 turn
Resources: 1 beer
Special Abilities: Rally

Khazoth
Zaruk Battle Orcs – Infantry
ATK 3 / DEF 2 / R. ATK 0 / RNG 0
Move 3 / INIT 3 / DIS 4 / Heal 3
Cost 252 / Upkeep 63 / Time 2 turns
Resources: 1 iron
Special Abilities: none

Ladvia
♥♥♥♥♥ Bard – Irregular
ATK 1 (Illusion) / DEF 0 / R. ATK 1 (Illusion) / RNG 2
Move 3 / INIT 1 / DIS 1 / Heal 2
Cost 123 / Upkeep 58 / Time 0 turns
Resources: 1 contraband, 1 wine
Special Abilities: Rally, Forester

Maledor
Sallowcoil Thugee – Irregular
ATK 1 / DEF 0 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 3 / Heal 1
Cost 83 / Upkeep 39 / Time 1 turns
Resources: 1 contraband
Special Abilities: Venom

Mardoba
Casci Cavalieri – Cavalry
ATK 2 / DEF 1 / R. ATK 0 / RNG 0
Move 6 / INIT 3 / DIS 2 / Heal 2
Cost 205 / Upkeep 96 / Time 0 turns
Resources: 2 finance
Special Abilities: Overrun

Myrmont
Marna's Gendarme – Cavalry
ATK 3 / DEF 2 / R. ATK 0 / RNG 0
Move 5 / INIT 2 / DIS 3 / Heal 1
Cost 242 / Upkeep 114 / Time 1 turns
Resources: 1 wine, 1 finance
Special Abilities: Overrun

Odenheim
Goatback Highlanders – Irregular
ATK 3 / DEF 0 / R. ATK 2 / RNG 2
Move 3 / INIT 4 / DIS 2 / Heal 3
Cost 147 / Upkeep 69 / Time 0 turns
Resources: 2 wool
Special Abilities: Mountaineer, Single Shot

Palemoor
Coldmist Skeleton – Infantry
ATK 1 / DEF 1 / R. ATK 0 / RNG 0
Move 3 / INIT 2 / DIS 5 / Heal 0
Cost 151 / Upkeep 35 / Time 1 turns
Resources: none
Special Abilities: Expendable, Tower Shield

Ravengard
Cloven Harpies – Irregular
ATK 2/ DEF 0 / R. ATK 0 / RNG 0
Move 4 / INIT 3/ DIS 2 / Heal 2
Cost 95 / Upkeep 54 / Time 1 turns
Resources: 1 fish, 1 gems
Special Abilities: Flier, Craven

Riesental
Brumberry Skirmishers – Irregular
ATK 2 / DEF 1 / R. ATK 2 / RNG 2
Move 3 / INIT 3 / DIS 1 / Heal 2
Cost 510 / Upkeep 51 / Time 2 turns
Resources: 1 wine
Special Abilities: Recon, Single Shot

Sirucil
Sirucil Raiders – Irregular
ATK 2 / DEF 1 / R. ATK 2 / RNG 2
Move 4 / INIT 4 / DIS 1 / Heal 1
Cost 2430 / Upkeep 61 / Time 3 turns
Resources: none
Special Abilities: Raider, Forester

Sonneneve
Siel Light Infantry – Infantry
ATK 1 / DEF 1 / R. ATK 0 / RNG 0
Move 3 / INIT 3 / DIS 3 / Heal 1
Cost 628 / Upkeep 16 / Time 3 turns
Resources: 1 iron
Special Abilities: Forester

Valegorn Palatinate
Crusader – Cavalry
ATK 3 (war) / DEF 2 / R. ATK 0 / RNG 0
Move 5 / INIT 2 / DIS 5 / Heal 3
Cost 1064 / Upkeep 64 / Time 5 turns
Resources: none
Special Abilities: Overrun, Crusader

Vessoi
Ulrav Raiders – Irregular
ATK 2 / DEF 0 / R. ATK 3 / RNG 2
Move 4 / INIT 3 / DIS 1 / Heal 3
Cost 174 / Upkeep 82 / Time 0 turns
Resources: 1 wool
Special Abilities: Raider, Single Shot
athelasloraiel 3 Jul, 2018 @ 4:25pm 
Useless units
Dunadd 5 Jul, 2018 @ 6:23pm 
The Sonneneve light infantry are very useful to Aevinwode or the Dark elf kingdom who have almost no heavy infantry that can form shield wall.

The Icespire Huntsmen are a pretty good unit too - can skirmish, decent ranged attack (only beaten by elf archers) and decent melee.

Marna's Gendarmes are good heavy cavalry too.
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