Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

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Sugary_Puss 26 Jul, 2018 @ 7:57am
Crash at end of Turn
Game is unplayable for me, sadly... this is the report i get. When I bought this game a year ago, i couldnt even load. Now, I cant make it past my turn without a crash. Would you mind to help?

An error has occurred

User ID:
Build Number: 1530
Mods Active: Dads Unit Icons ExpandedMoved non-transport naval unit to a land node.

at SovereigntyTK.Game.ActiveGameData.WorkingStack.AddUnit(WorkingUnit Unit, Boolean IgnorePackChecks, Boolean IgnoreSizeLimit)
at SovereigntyTK.Game.ActiveGameData.WorkingStack.TransferFromStack(WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.Game.SovereigntyGame.MoveUnit(WorkingStack OldStack, WorkingStack NewStack, WorkingUnit Unit, Path MovePath, Boolean IgnorePackChecks)
at SovereigntyTK.AI.V2.Actions.AIActionMoveUnits.Execute()
at SovereigntyTK.AI.V2.AIActionManager.CheckForActions()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
Last edited by Sugary_Puss; 26 Jul, 2018 @ 7:57am
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von_krysiak 26 Aug, 2018 @ 8:01am 
Same ♥♥♥♥ here, game is unplayable if there are CTDs that can prevent you from progressing further. I just wish I could get a refund...

An error has occurred

User ID: 76561198006086992
Build Number: 1530
Mods Active: None
The given key was not present in the dictionary.

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at SovereigntyTK.Game.ActiveGameData.WorkingAgent.HandleArrival()
at SovereigntyTK.Game.ActiveGameData.WorkingAgent.Update()
at SovereigntyTK.Game.ActiveGameData.WorkingRealm.UpdateAgents()
at SovereigntyTK.Game.SovereigntyGame.StartPlayerTurn(WorkingRealm Realm)
at SovereigntyTK.Game.TurnController.RequestEndTurn()
at SovereigntyTK.AI.V2.Actions.AIActionEndTurn.Execute()
at SovereigntyTK.AI.V2.AIActionManager.CheckForActions()
at SovereigntyTK.Game.SovereigntyGame.Update(Single ElapsedTime)
at SovereigntyTK.Sovereignty.Render(Single ElapsedTime)
at SovereigntyTK.GameBase.RenderInternal()
at SovereigntyTK.GameBase.UpdateInternal()
at SovereigntyTK.GameBase.Start()
at SovereigntyTK.Program.Main(String[] args)
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