Sovereignty: Crown of Kings

Sovereignty: Crown of Kings

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Fund a revival with Kickstarter?
Why? Why not?

That way the devs wouldn't even need a publisher. Doesn't have to be the same devs even, as long as they believe in the project.
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Showing 1-15 of 17 comments
Dagy47 15 Jan, 2021 @ 6:46am 
No amount of money have ever brought someone back to life and so it is with this game. The studio who did this is closed, devs are all gone without a trace, even if you could find them i dont think they would wanted to work on it again, regardless of how much you would offer them, they seemed done with it, literaly.... and nobody new dosnt want to work on this, atleast there is none that would be showing interest, even if there was, they cant since they dont have the source code and the devs wont release it, so we are basicly stuck in a cursed circle.
The only thing we can hope for is that one day, 10 years from now, Slitherine (or whovever owns the IP, hard to say) decides to revive the IP and create Sovereignty 2, but thats as posible as new half-life so.....
Breca 30 Jan, 2021 @ 12:23pm 
The company is financially toast, but the devs live. I am one of them.

In truth, I designed the game not just as a strategy game, but as a rich campaign world that might springboard to related games, rpg's, books, etc. We were never big enough to fill those ambitious shoes. But we would be receptive to a dedicated team with the capability to carry on the legacy.


Evolutionsgemüse 30 Jan, 2021 @ 1:32pm 
Originally posted by Breca:
The company is financially toast, but the devs live. I am one of them.

In truth, I designed the game not just as a strategy game, but as a rich campaign world that might springboard to related games, rpg's, books, etc. We were never big enough to fill those ambitious shoes. But we would be receptive to a dedicated team with the capability to carry on the legacy.

Hi Breca, thanks for your response!

World building is fun and I like what you did with Crown of Kings. Thank you for that. I hope that someone will pick it up one day and ask for your permission to continue working on it/with the lore.

However that is fairly unlikely to happen as many people on this forum have already pointed out. To make things worse, there is no longer an easy access to the game and its lore. While you can still get an impression of the game from trailers, screenshots or let's plays, it hurts that newcomers can't try it out for themselves. Maybe make Sovereignty open source and let modders take over? Or make a tech-demo of the game available?

There's a cool tactical RPG called "Battle for Wesnoth" that has greatly benefitted from being open-source. I don't know to what extend that helped with the development of the game, but it certainly helped the game to improve and to thrive. You can find it for free on Steam if that sounds interesting.

Anyway, I may be sounding pretentious, so I'm gonna stop here.
Last edited by Evolutionsgemüse; 30 Jan, 2021 @ 1:32pm
Crispin 27 Mar, 2021 @ 9:36am 
I love that open source idea. I wonder what stopping them from doing that.
Dunadd 17 Apr, 2021 @ 3:46pm 
I'd be in for any kickstarter or similar crowd funder - please let everyone know in this thread if a similar game is being crowdfunded or sold early access. Multiplayer would be ideal, but even single player would be good.
kev.student 30 Jun, 2021 @ 9:01am 
This game is so good (for me even in its broken current state). And you really have put a lot into making all the nations individual and interesting. The tactical fights are so great and you don't miss fancy animations of units at all.
Imagine this game as a multiplayer game. Slow and protracted war against an enemy player that actually exploits the territory or his army's tactical advantages (unlike the AI that now mostly sits still to receive a beating). Or if the game were fully moddable and you could easily create your own maps and units.

Anyway, I really hope that we will see another Sovereignity down the road.
Dunadd 9 Jul, 2021 @ 2:12pm 
Originally posted by kev.student:
This game is so good (for me even in its broken current state). And you really have put a lot into making all the nations individual and interesting. The tactical fights are so great and you don't miss fancy animations of units at all.
Imagine this game as a multiplayer game. Slow and protracted war against an enemy player that actually exploits the territory or his army's tactical advantages (unlike the AI that now mostly sits still to receive a beating). Or if the game were fully moddable and you could easily create your own maps and units.

Anyway, I really hope that we will see another Sovereignity down the road.
Me too - this would have been an amazing multiplayer game- and still good single player if they just fixed the battle AI
Vagabond 14 Jan, 2022 @ 7:16pm 
This game was really the beginning of something amazing, and it was heart wrenching that it didn't realize its potential. I'd pay for a DLC/expansion that simply fixed the tactical battle AI (and the three or so game breaking bugs I've read about). If a kickstarter could deliver this, I'd buy in.
Cabbage Jack 16 Feb, 2022 @ 8:48pm 
If it just didn't CTD so damn much. Yeah, the AI was bad, but show me a tactical AI that isn't a moron. I enjoyed every minute I was able to play :(
Evolutionsgemüse 17 Feb, 2022 @ 7:39am 
Originally posted by Cabbage Jack:
If it just didn't CTD so damn much. Yeah, the AI was bad, but show me a tactical AI that isn't a moron. I enjoyed every minute I was able to play :(
Same bro, same. As unfinished as it was, I enjoyed every minute of it!
kev.student 16 Apr, 2022 @ 12:26pm 
Well I can't really explain, but I loved it.

It wasn't the art, which is meh.

The overworld is integrated with the tactical map, i.e. you kind of zoom in when you fight.

The tactical fights (unless a bug kicks in) are pretty addicting. They would be really great in a multiplayer against a human. Yes it is like in some boardgames but the game tracks a lot more buffs and so on than you would want to track in a boardgame. But this variety lets you really come up with good tactics.

Unit progression is nice.

The lore is well done but actually I would prefer less high fantasy races / units.

If you can point me to another game that does what Sovereignty: Crown of Kings does I would be very interested! I haven't come across one like it yet.

I think if someone did a new version of this which is easily moddable people would adapt it to all kinds of IPs.
Crispin 5 May, 2022 @ 3:25am 
I grew up absolutely loving the heck out of Birthright, so that's mainly why I love this game. And there has been no game like Birthright, well since Birthright. So it's an itch that desperate needs scratching.
Dunadd 6 May, 2022 @ 2:29pm 
Originally posted by taomastercu:
I'm curious why people love this game so much? I own it, played it, had fun, but it is a pretty 1 to 1 fantasy Europe with pretty simple board game mechanics. It would take like an hour to clone this game if you had working map code. Of course you'd have to rip the art but that isn't exactly hard.

Were people just really into the boardgame aspect? The lore? Always sucks when an indie-ish dev goes down but this wasn't exactly an iconoclastic cult classic.

Mostly because it has a strategic and tactical level and is kind of like an open world campaign version of Fantasy General. I.e you can choose your starting kingdom and choose where and how you want to fight.

I'd have liked to have seen more non-human kingdoms in it and better battle AI, but it was still fun getting to choose alliances and where to conquer.
George The Ork 2 Jul, 2022 @ 10:21am 
I think the world presented is really interesting and fun! Just wish it was a tad more playable with finished mechanics.

Hell I'd even love it if the world, map, and lore were just transported to another game like a crusader kings mod. That would be tight!
Elb 27 Nov, 2022 @ 12:18am 
Originally posted by Breca:
The company is financially toast, but the devs live. I am one of them.

In truth, I designed the game not just as a strategy game, but as a rich campaign world that might springboard to related games, rpg's, books, etc. We were never big enough to fill those ambitious shoes. But we would be receptive to a dedicated team with the capability to carry on the legacy.

Hi Breca

I tried adding you as a friend in the past, but it didnt work to ask the below. But I still sit here missing this game.

I love the IP of this game. The playability of the first version before the rebuild into (GL?) was the best in my opinion. It aligned very much with a non PC game I ran with friends back in the 90s.

Is there a way to obtain the IP for this world? Please hit me up with a friend request or a reply here to discuss further (in the off chance you see it)
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