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The only thing we can hope for is that one day, 10 years from now, Slitherine (or whovever owns the IP, hard to say) decides to revive the IP and create Sovereignty 2, but thats as posible as new half-life so.....
In truth, I designed the game not just as a strategy game, but as a rich campaign world that might springboard to related games, rpg's, books, etc. We were never big enough to fill those ambitious shoes. But we would be receptive to a dedicated team with the capability to carry on the legacy.
Hi Breca, thanks for your response!
World building is fun and I like what you did with Crown of Kings. Thank you for that. I hope that someone will pick it up one day and ask for your permission to continue working on it/with the lore.
However that is fairly unlikely to happen as many people on this forum have already pointed out. To make things worse, there is no longer an easy access to the game and its lore. While you can still get an impression of the game from trailers, screenshots or let's plays, it hurts that newcomers can't try it out for themselves. Maybe make Sovereignty open source and let modders take over? Or make a tech-demo of the game available?
There's a cool tactical RPG called "Battle for Wesnoth" that has greatly benefitted from being open-source. I don't know to what extend that helped with the development of the game, but it certainly helped the game to improve and to thrive. You can find it for free on Steam if that sounds interesting.
Anyway, I may be sounding pretentious, so I'm gonna stop here.
Imagine this game as a multiplayer game. Slow and protracted war against an enemy player that actually exploits the territory or his army's tactical advantages (unlike the AI that now mostly sits still to receive a beating). Or if the game were fully moddable and you could easily create your own maps and units.
Anyway, I really hope that we will see another Sovereignity down the road.
It wasn't the art, which is meh.
The overworld is integrated with the tactical map, i.e. you kind of zoom in when you fight.
The tactical fights (unless a bug kicks in) are pretty addicting. They would be really great in a multiplayer against a human. Yes it is like in some boardgames but the game tracks a lot more buffs and so on than you would want to track in a boardgame. But this variety lets you really come up with good tactics.
Unit progression is nice.
The lore is well done but actually I would prefer less high fantasy races / units.
If you can point me to another game that does what Sovereignty: Crown of Kings does I would be very interested! I haven't come across one like it yet.
I think if someone did a new version of this which is easily moddable people would adapt it to all kinds of IPs.
Mostly because it has a strategic and tactical level and is kind of like an open world campaign version of Fantasy General. I.e you can choose your starting kingdom and choose where and how you want to fight.
I'd have liked to have seen more non-human kingdoms in it and better battle AI, but it was still fun getting to choose alliances and where to conquer.
Hell I'd even love it if the world, map, and lore were just transported to another game like a crusader kings mod. That would be tight!
Hi Breca
I tried adding you as a friend in the past, but it didnt work to ask the below. But I still sit here missing this game.
I love the IP of this game. The playability of the first version before the rebuild into (GL?) was the best in my opinion. It aligned very much with a non PC game I ran with friends back in the 90s.
Is there a way to obtain the IP for this world? Please hit me up with a friend request or a reply here to discuss further (in the off chance you see it)