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In you right click on the map when you can choice your realm, it's crash
Sovereignty Error Report - Version: EA1 Build: 40
=========================================================
Sovereignty Crash in thread: Main
Error: La référence d'objet n'est pas définie à une instance d'un objet.
Stack traces:
-------------
Active thread (Main):
Method: Void SetOverlayForCurrentPlayer(Sovereignty.GameData.WorkingRealm)
File:
Line Number: 0
Method: Void SetDefaultDeploymentMap()
File:
Line Number: 0
Method: Void MainWindowsForm_MouseUp(System.Object, System.Windows.Forms.MouseEventArgs)
File:
Line Number: 0
============================END THREAD TRACE============================
Sovereignty Error Report - Version: EA1 Build: 40
=========================================================
Sovereignty Crash in thread: CombatTurn
Error: La référence d'objet n'est pas définie à une instance d'un objet.
Stack traces:
-------------
Active thread (CombatTurn):
Method: Void PerformAttack(Sovereignty.GameData.WorkingUnit, Sovereignty.Game.AttackTypes)
File:
Line Number: 0
Method: Void DoAttack(Sovereignty.GameData.WorkingUnit, Sovereignty.GameData.WorkingStack, Boolean)
File:
Line Number: 0
Method: Void DoMeleeAttacks(Sovereignty.GameData.WorkingStack, Sovereignty.GameData.WorkingStack)
File:
Line Number: 0
Method: Void TakeTurn()
File:
Line Number: 0
Method: Void TakeCombatTurnInternal()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
============================END THREAD TRACE============================
Main:
Method: SlimDX.Result DrawIndexedPrimitives(SlimDX.Direct3D9.PrimitiveType, Int32, Int32, Int32, Int32, Int32)
File:
Line Number: 0
Method: Void Render()
File:
Line Number: 0
Method: Void Render()
File:
Line Number: 0
Method: Void Render(Single)
File:
Line Number: 0
Method: Void Render(Single)
File:
Line Number: 0
Method: Void RenderEngine_OnRender(Single)
File:
Line Number: 0
Method: Void Invoke(Single)
File:
Line Number: 0
Method: Void RenderFrame()
File:
Line Number: 0
Method: Void OnIdle(System.Object, System.EventArgs)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
File:
Line Number: 0
Method: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form, SlimDX.Windows.MainLoop)
File:
Line Number: 0
Method: Void StartThread()
File:
Line Number: 0
Method: Void MainFunc()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
Method: Void ThreadStart_Context(System.Object)
File:
Line Number: 0
Method: Void RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
File:
Line Number: 0
Method: Void ThreadStart()
File:
Line Number: 0
============================END THREAD TRACE============================
AI:
Method: Void MainThreadLoop()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
Method: Void ThreadStart_Context(System.Object)
File:
Line Number: 0
Method: Void RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
File:
Line Number: 0
Method: Void ThreadStart()
File:
Line Number: 0
============================END THREAD TRACE============================
=========================================================
Sovereignty Crash in thread: Main
Error: Object reference not set to an instance of an object.
Stack traces:
-------------
Active thread (Main):
Method: Void HandleCaptures(Sovereignty.GameData.WorkingRealm, Sovereignty.GameData.WorkingStack)
File:
Line Number: 0
Method: Void CleanupBattle(Sovereignty.Game.BattleController)
File:
Line Number: 0
Method: Void CleanupBattle(Sovereignty.GameData.WorkingStack)
File:
Line Number: 0
Method: Void PerformBattleCleanup()
File:
Line Number: 0
Method: Void CurrentBattle_OnWinnerDeclared(Sovereignty.GameData.WorkingStack)
File:
Line Number: 0
Method: Void DoBattleCleanup()
File:
Line Number: 0
Method: Void Update(Single)
File:
Line Number: 0
Method: Void RenderEngine_OnRender(Single)
File:
Line Number: 0
Method: Void Invoke(Single)
File:
Line Number: 0
Method: Void RenderFrame()
File:
Line Number: 0
Method: Void OnIdle(System.Object, System.EventArgs)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
File:
Line Number: 0
Method: Boolean System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
File:
Line Number: 0
Method: Void RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form)
File:
Line Number: 0
Method: Void Run(System.Windows.Forms.Form, SlimDX.Windows.MainLoop)
File:
Line Number: 0
Method: Void StartThread()
File:
Line Number: 0
Method: Void MainFunc()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
============================END THREAD TRACE============================
=========================================================
Sovereignty Crash in thread: Main
Error: Object reference not set to an instance of an object.
Stack traces:
-------------
Active thread (Main):
Method: System.Collections.Generic.List`1[Sovereignty.UI.GameText] GetTooltip(Sovereignty.Game.CGame)
File:
Line Number: 0
Method: Void HandleMouseEvent(Sovereignty.UI.MouseEvents, System.Drawing.Point, System.Windows.Forms.MouseButtons)
File:
Line Number: 0
Method: Void HandleMouseEvent(Sovereignty.UI.MouseEvents, System.Drawing.Point, System.Windows.Forms.MouseButtons)
File:
Line Number: 0
Method: Void MainWindowsForm_MouseMove(System.Object, System.Windows.Forms.MouseEventArgs)
File:
Line Number: 0
============================END THREAD TRACE============================
=========================================================
Sovereignty Crash in thread: Main
Error: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
Stack traces:
-------------
Active thread (Main):
Method: Void SetOverlayForCurrentPlayer(Sovereignty.GameData.WorkingRealm)
File:
Line Number: 0
Method: Void SetDefaultDeploymentMap()
File:
Line Number: 0
Method: Void MainWindowsForm_MouseUp(System.Object, System.Windows.Forms.MouseEventArgs)
File:
Line Number: 0
============================END THREAD TRACE============================
Battle Map Setup:
Method: Void Resize()
File:
Line Number: 0
Method: Int32 GetNextIndex()
File:
Line Number: 0
Method: Sovereignty.UI.SpriteIdentifier AddNewSprite(Single, Single, Single, Single, Single)
File:
Line Number: 0
Method: Void UpdateTileTerrain(Int32, Int32, Single, Single)
File:
Line Number: 0
Method: Void UpdateTileInternal(System.Drawing.Point)
File:
Line Number: 0
Method: Void UpdateTilesInternal(System.Collections.Generic.List`1[System.Drawing.Point])
File:
Line Number: 0
Method: Void Update()
File:
Line Number: 0
Method: Void .ctor(Sovereignty.UI.GameCamera, Sovereignty.GameData.DataMain, Sovereignty.Game.CGame, SlimDX.Direct3D9.Effect, Single, Single)
File:
Line Number: 0
Method: Void CreateCombatMapFunc()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
Method: Void ThreadStart_Context(System.Object)
File:
Line Number: 0
Method: Void RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
File:
Line Number: 0
Method: Void Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
File:
Line Number: 0
Method: Void ThreadStart()
File:
Line Number: 0
============================END THREAD TRACE============================
Could not send the report.
Still not mad! I sooo wanna play this game!
https://steamhost.cn/steamcommunity_com/app/312430/discussions/0/611702631243041437/
I just bought the game and well the first battle is bugged.
I'm told to attack a Iron Barony Army.
So I pick Redfall and a page pop's up showing the 2 different armies.
There's a button in the bottom middle that says when highlighted (Fight next round of Combat)
So I click it and nothing happens.I just stay on the same page and there is nothing else I can do except leave the game or stay stuck on this page.
Guess I need to restart the Tutorial.
I have a decent computer, so I don't think it's simply my machine being slow. I have tried compatability modes, reintsalling the game, turning off all my antivirus (Just in case for some unknown reason it was barring certain actions) and anything else I could think of and can't get through to the main menu. I tried the beta patch as well, same thing.
Any help would be appreciated.
***EDIT***
I use nvidia surround for 3 monitor support. Disabling this caused the game to work. Putting the game into windowed mode and turning surround back on lead to the game still working. I hope this helps fix the bug.
Sovereignty Error Report - Version: EA1 Build: 40
=========================================================
Sovereignty Crash in thread: Main
Error: D3DERR_DEVICELOST: Device lost (-2005530520)
Stack traces:
-------------
Active thread (Main):
Method: Void Throw[T](System.Object, System.Object)
File:
Line Number: 0
Method: SlimDX.Result Record[T](Int32, Boolean, System.Object, System.Object)
File:
Line Number: 0
Method: Void .ctor(SlimDX.Direct3D9.Direct3D, Int32, SlimDX.Direct3D9.DeviceType, IntPtr, SlimDX.Direct3D9.CreateFlags, SlimDX.Direct3D9.PresentParameters[])
File:
Line Number: 0
Method: Void Begin(System.String, Int32, Int32, Boolean)
File:
Line Number: 0
Method: Void MainFunc()
File:
Line Number: 0
Method: Void ThreadFunc()
File:
Line Number: 0
============================END THREAD TRACE============================