Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game expects the mod to be in a folder with the same name as the manifest file - in this case the manifest is named "UnitIconsExpanded.xml" - so for it to work properly the zip file/folder has to be named "UnitIconsExpanded.zip"
This is a limitation of the current modding system - if we expand to include steam workshop, this will no longer be an issue.
On the topic of mod naming - i would strongly suggest using a prefix of some sort with your name or some other way to identify you, to avoid any possible issue of naming conflicts in the future.
(technical issues aside, very nice mod :) )
Really nice mod.
Added a change list to the main description and attempted to post a steam screenshot. :)
Big thanks.
"Mod manager has been disabled for now, while we work on making a better, more user friendly modding tool."