Duck Game

Duck Game

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Teodorp99 3 Jan, 2018 @ 9:36am
Black screen
So the game loads up but then, once everything loads, it just goes black, and i can see nothing apart from my FPS counter and my discord overlay. any ideas on how to fix this?
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Showing 1-4 of 4 comments
Teodorp99 3 Jan, 2018 @ 9:58am 
I found myself a slight fix, i just made it run in admin mode and it works fine it seems
Ewdoc 3 Jan, 2018 @ 10:38am 
Yep me too, and when I do a windows back and I click on the icon Duck game It :
-Load and after crash
-Crash

and show me it :
Crash Source: Microsoft.Xna.Framework.Game Mods apparently were not responsible for this crash. System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Impossible d'accéder à un objet supprimé. Nom de l'objet : 'GraphicsDevice'. à Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr) à Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(RenderTargetBinding* pBindings, Int32 renderTargetCount) à Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(RenderTarget2D renderTarget) à DuckGame.Graphics.SetRenderTarget(RenderTarget2D t) dans E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\Render\Graphics.cs:ligne 685 à DuckGame.MonoMain.Draw(GameTime gameTime) dans E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:ligne 1261 à Microsoft.Xna.Framework.Game.DrawFrame() à Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e) à Microsoft.Xna.Framework.GameWindow.OnPaint() à Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e) --- Fin de la trace de la pile d'exception interne --- à Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() à Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) à System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) à System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) à System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) à System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) à System.Windows.Forms.Application.Run(Form mainForm) à Microsoft.Xna.Framework.WindowsGameHost.Run() à Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) à DuckGame.Program.DoMain(String[] args) dans E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:ligne 121 à DuckGame.Program.Main(String[] args) dans E:\gamedev\DuckGame_Steam\duckgame\DuckGame\src\Program.cs:ligne 36 Date: 01/03/2018 Version: 1.0.6451.27778 Platform: Windows 7 Online: FALSE Editor: False Time Played: 00:00:33 Special Code: finished DuckGame.YellowBarrel, DuckGame, Version=1.0.6451.27778, Culture=neutral, PublicKeyToken=null Code: 0 Adapter Resolution: 1280x720 Game Resolution: 1600x900 Fullscreen: True Device: False Level: DuckGame.TitleScreen Mods: 0 (0 enabled) Command Line:
Last edited by Ewdoc; 3 Jan, 2018 @ 10:38am
Jaiko 🐉 19 Sep, 2022 @ 12:17pm 
I'm having the same issue. I hope the devs come up with a fix soon
Gl1tch 22 Dec, 2022 @ 6:10am 
`Same here and that's my report
Crash Source:
Mods apparently were not responsible for this crash.

System.ObjectDisposedException: Auf das verworfene Objekt kann nicht zugegriffen werden.
Objektname: "GraphicsDevice".
bei Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
bei Microsoft.Xna.Framework.Graphics.DepthStencilState.Apply(GraphicsDevice device)
bei Microsoft.Xna.Framework.Graphics.GraphicsDevice.set_DepthStencilState(DepthStencilState value)
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
bei DuckGame.MTSpriteBatch.End() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Render\MTSpriteBatch.cs:Zeile 128.
bei DuckGame.Level.DoDraw() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs:Zeile 1050.
bei DuckGame.Level.DrawCurrentLevel() in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\Level.cs:Zeile 198.
bei DuckGame.MonoMain.RunDraw(GameTime gameTime) in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:Zeile 2524.
bei DuckGame.MonoMain.Draw(GameTime gameTime) in C:\gamedev\duckgame_current_steam\duckgame\DuckGame\src\MonoTime\MonoMain.cs:Zeile 2246.
Last 8 Lines of Console Output:
Found (9) profiles.
ResetMatchStuff()
Level Switch (null -> BIOSScreen)
Initializing level (255)
Level Switch (BIOSScreen -> CorptronLogo)
Initializing level (255)
Level Switch (CorptronLogo -> AdultSwimLogo)
Initializing level (255)

Date: 12/22/2022 14:09:51
Version: 1.1.7717.16376
Platform: Windows 10 (Steam Build 8782838)(SFX)
Online: 0
Mods: nomods
Time Played: 00:00:12 (614)
Special Code: finished DuckGame.YellowBarrel, DuckGame, Version=1.1.8175.33388, Culture=neutral, PublicKeyToken=null
Resolution: (A)2560x1440 (G)1920x1080 (Windowed)(RF 2)
Level: DuckGame.AdultSwimLogo
Command Line:
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