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The European Bank is not the best map, but I lost the files, so I can't modify it x)
A good start would be to edit your savegame and manually add more members to your crew, create a custom map with more than 6 goon spawns, and see what happens in game.
btw, has someone found in AI files how to check if the NPC has an item in its inventory?
TheKeviKs, your maps are nice, especially European Bank and 4 stores (maybe a bit too big for the latter, I had some fps drops after several minutes), I'll give a shot to your new map tomorrow !
I'm very surprised that the European bank is you're favourite maps, it's my first, and now I think I'm doing better maps ^^
Yes, this is what I found as well! I noticed there was a limit of A-F for spawn locations, but I assume it wouldn't be too problematic to simply add 2-4 more spawn points by repeating the code with new coordinates and expanding from A-F to A-J? Guess the code will have to be altered a little more though, since it's probably only programmed for A-F.
Another issue than spawn points is the limit of hiring goons from the "goon" phone. After 6, it states than you can have no more than that. Even if I manually added in more goons, do you think the limit wouldn't be a problem? Like for example, as you mentioned with the goonIndex, it might be for saving the goons in the Hideout, and what if it isn't managing to save and load more than 6? Just speculating, so I guess I have to try it out first anyways. These things are never easy x)
The recruitment limit to 6 goons can be linked to the GoonIndex's limit, or it can be somewhere in the entities... or hardcoded. GoonIndex is the keypoint on what you want to do: if you can have more than 6 refs in GoonIndex then playing with 10 goons is likely to be possible.