The Masterplan

The Masterplan

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Xercaine 18 Jan, 2017 @ 12:38pm
Need help modding in more goons
Hello! As the title states, I could need some help with increasing the total amount of goons that can be brought on heists. I've already edited the car limit, so the car can hold a crew of ten, instead of 4 which I believe is the standard. But, does anyone know where to change the goon maximum amount, so I could go big during the bank heist, which I believe is my next big score!
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Showing 1-14 of 14 comments
TheKeviKs 18 Jan, 2017 @ 12:46pm 
Sorry dude, I only know how to create maps, I can't help you for this kind of things
Xercaine 18 Jan, 2017 @ 12:53pm 
That's alright, currently digging through the files to see if I can find something myself. You're the creator of European Bank or something of the sort, right?
TheKeviKs 18 Jan, 2017 @ 1:09pm 
Yes, and (pratically) all the map in the workshop
The European Bank is not the best map, but I lost the files, so I can't modify it x)
Last edited by TheKeviKs; 18 Jan, 2017 @ 1:12pm
Xercaine 18 Jan, 2017 @ 1:21pm 
Thinking about trying some of them out sometime later! Btw, why are there so few maps and mods for this game in the workshop? I've only tried the game for a few hours, but I really like what I see, and would have loved to make some custom content myself, if I was a content creator! I don't get the Workshop of this game.
TheKeviKs 19 Jan, 2017 @ 3:59am 
It take a lot of time for maps creation ^^
Ikyen 19 Jan, 2017 @ 4:17pm 
I'm tinkering a bit with the game, especially with entities' definitions and AI behavior, but I haven't found the max crew limit yet. However with 10 people in the van, you're likely to make custom maps, as there are usually only 6 goon spawn locations in maps. Goon spawn locations in Tiled refer to goonA-F entities in GoonEntityDefinitions.hx. goonIndex may be a reference to all the goons stored in your savegame for Hideout loading, or a reference to the goons inside the van for other maps.
A good start would be to edit your savegame and manually add more members to your crew, create a custom map with more than 6 goon spawns, and see what happens in game.

btw, has someone found in AI files how to check if the NPC has an item in its inventory?

TheKeviKs, your maps are nice, especially European Bank and 4 stores (maybe a bit too big for the latter, I had some fps drops after several minutes), I'll give a shot to your new map tomorrow !
TheKeviKs 20 Jan, 2017 @ 3:57am 
Originally posted by Ikyen:
TheKeviKs, your maps are nice, especially European Bank and 4 stores (maybe a bit too big for the latter, I had some fps drops after several minutes), I'll give a shot to your new map tomorrow !
Haha, yeah the 4 stores is a BIG map, and yeah, the framerate can be bad sometimes x)
I'm very surprised that the European bank is you're favourite maps, it's my first, and now I think I'm doing better maps ^^
Last edited by TheKeviKs; 20 Jan, 2017 @ 3:58am
Xercaine 20 Jan, 2017 @ 5:17am 
Originally posted by Ikyen:
I'm tinkering a bit with the game, especially with entities' definitions and AI behavior, but I haven't found the max crew limit yet. However with 10 people in the van, you're likely to make custom maps, as there are usually only 6 goon spawn locations in maps. Goon spawn locations in Tiled refer to goonA-F entities in GoonEntityDefinitions.hx. goonIndex may be a reference to all the goons stored in your savegame for Hideout loading, or a reference to the goons inside the van for other maps.
A good start would be to edit your savegame and manually add more members to your crew, create a custom map with more than 6 goon spawns, and see what happens in game.

Yes, this is what I found as well! I noticed there was a limit of A-F for spawn locations, but I assume it wouldn't be too problematic to simply add 2-4 more spawn points by repeating the code with new coordinates and expanding from A-F to A-J? Guess the code will have to be altered a little more though, since it's probably only programmed for A-F.

Another issue than spawn points is the limit of hiring goons from the "goon" phone. After 6, it states than you can have no more than that. Even if I manually added in more goons, do you think the limit wouldn't be a problem? Like for example, as you mentioned with the goonIndex, it might be for saving the goons in the Hideout, and what if it isn't managing to save and load more than 6? Just speculating, so I guess I have to try it out first anyways. These things are never easy x)
Last edited by Xercaine; 20 Jan, 2017 @ 5:28am
TheKeviKs 20 Jan, 2017 @ 5:26am 
You need too write thing after the [/quote] ^^
Last edited by TheKeviKs; 20 Jan, 2017 @ 5:26am
Xercaine 20 Jan, 2017 @ 5:27am 
Thanks!
Ikyen 20 Jan, 2017 @ 10:51am 
Originally posted by Xercaine:
Yes, this is what I found as well! I noticed there was a limit of A-F for spawn locations, but I assume it wouldn't be too problematic to simply add 2-4 more spawn points by repeating the code with new coordinates and expanding from A-F to A-J? Guess the code will have to be altered a little more though, since it's probably only programmed for A-F.
Indeed, and I don't think you'll get much trouble modifying a map and entities to add 4 spawn locations. As you said, just copying/pasting should work.

Originally posted by Xercaine:
Another issue than spawn points is the limit of hiring goons from the "goon" phone. After 6, it states than you can have no more than that. Even if I manually added in more goons, do you think the limit wouldn't be a problem? Like for example, as you mentioned with the goonIndex, it might be for saving the goons in the Hideout, and what if it isn't managing to save and load more than 6? Just speculating, so I guess I have to try it out first anyways. These things are never easy x)
The recruitment limit to 6 goons can be linked to the GoonIndex's limit, or it can be somewhere in the entities... or hardcoded. GoonIndex is the keypoint on what you want to do: if you can have more than 6 refs in GoonIndex then playing with 10 goons is likely to be possible.
TheKeviKs 22 Jan, 2017 @ 7:55am 
So, you find something?
Xercaine 23 Jan, 2017 @ 4:13am 
Thank you so much for your replies! I'll definitely try this out once I get the time
Originally posted by Ikyen:
I'm tinkering a bit with the game, especially with entities' definitions and AI behavior, but I haven't found the max crew limit yet. However with 10 people in the van, you're likely to make custom maps, as there are usually only 6 goon spawn locations in maps. Goon spawn locations in Tiled refer to goonA-F entities in GoonEntityDefinitions.hx. goonIndex may be a reference to all the goons stored in your savegame for Hideout loading, or a reference to the goons inside the van for other maps.
A good start would be to edit your savegame and manually add more members to your crew, create a custom map with more than 6 goon spawns, and see what happens in game.

btw, has someone found in AI files how to check if the NPC has an item in its inventory?

TheKeviKs, your maps are nice, especially European Bank and 4 stores (maybe a bit too big for the latter, I had some fps drops after several minutes), I'll give a shot to your new map tomorrow !
hi
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