Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the cleaning costs should be removed if it has to turn into a shootout.
Exept Super Fly and the secret heist, you mustn't kill anyone, even cops and guard.
There is always a way.
Stun gun? Come man, you only need two guys with pistol.
You don't even need ammo!
You can also do a stealth melee attack to instant stun someone.
So while it's really cool to be rewarded for stealthy and non-lethal playthroughs, we are looking at rebalancing or redesigning the cleaning costs so that those who enjoy a more 'explosive' heisting can also progress in the game.
Speaking of balance, if you have feedback and suggestions about what should change with the balancing, ie. what's too easy, what's too hard, what's too expensive, what's too cheap, and so on, do let us know (just like was done in this thread.) Thank you! :)