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We could add orange and red lockpick too.
OR
If we add a class system, Locksmith/SafeCracker could be able to use grey lockpick on orange and red doors.
Optionaly, on blue doors.
I suppose this is only related to what you just mentioned, but if a skill system were to be added, what kind of other special skills could we come to expect?
And even if you made them expensive, so what? if they are expensive then people will just not buy them since that would eat into your heist costs extremely fast.
After thinking about it for twenty minutes, i think the ideal aproach would be a moderate cost, but they usually fail, and have a fairly lengthy usage time, id say about 5 to 7.5 seconds, and lastly making them stack to a fairly small maximum per stack, i think doing it all this way would make it so you cant just pick through every single door on your way through, but you can pick through one or two specific doors that people usually never touch simply because by the time you get the key you are already so far past that part that for the purposes of nearly every plan ever to be conceived in this game none of them even.
Oh, and goons would also have a lockpicking skill now, same thing with a star count, with zero stars enabling grey doors, while three stars enables blue doors i guess, though you still need an apropriate quality pick because a shoddy lockpick should not be able to open a blue door, not even in the hands of an expert.