Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) There's a problem with saving if you're using non-latin alphabet. Answer and workaround from our FAQ:
2) This was a hard one for us. Level-up system was considered at some stage, but was eventually decided against. While it might've fit the game, we felt it would've taken us to a whole different level with design challenges and content balancing. During game development, one of the hardest things is to cut features and prevent the feature creep[en.wikipedia.org] from stopping the game from ever being finished. True to its retro-origins, the basic goal in The Masterplan is to finish it, not reach maximum level.
3) Multiplayer is another tough nut to crack. Couch co-op mode would more than likely be fun as anything, but again, not absolutely essential to the core gameplay, which is the single player campaign. That said, we still have hopes to include multiplayer in one way or another.
4) Statistics and achievements are something we are going to take a look at at the very end of the game development, when other moving parts are in place. I don't think you're alone with the wish for statistics. :)