The Masterplan

The Masterplan

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Spyder 14 Feb, 2015 @ 6:28pm
Played Again, another round of feedback
Hey!

This is getting much better as the updates come out. Feels a lot more like a game now with the meta game filling out. And you followed my suggestion of removing auto attack (thank god).

Some little suggestions.

- Please take another look at your lighting. I refuse to turn lights off now because it's really annoying to see what is going on. Maybe this is the point? I dunno, I don't like it. Probably doesn't need looked at right away, but as long as there will be another revision in the future.

- More levels like the bank. That was GREAT fun, really! Good job.

- Keep getting a crash. I have a feeling it is related to the media buttons on my keyboard.

That's all I have guys.. this is turning out fantastic.
(Hopefully you'll have a level editor out soon, it's sad to keep running out of content!)
Last edited by Spyder; 14 Feb, 2015 @ 6:28pm
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Showing 1-4 of 4 comments
MekaSkull 16 Feb, 2015 @ 6:20am 
Hey spyder. We could make the lights off state a bit more visible, or have some kind of ambient blue that helps the player see what's going on. We'll think about it.

More levels are coming up slowly but surely, they will be bigger from now on.

As for the crash, you should have a crash log in the game's save directory.
C:\Users\YOUR USER NAME\AppData\Roaming\Shark Punch\The Masterplan
Probably isn't about the media keys :)

Thanks for the input and have fun!
Spyder 16 Feb, 2015 @ 7:07am 
Hey Huzba,

Thanks for the continued community interaction! Here's the crash log:

SystemData { OS : Windows 8.1 RAM: 8350812 KB (7.96 GB) CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz GPU: AMD Radeon HD 7900 Series, driver v. 14.301.1013.0 } -------------------------------------- filename: The Masterplan package: com.sharkpunch.themasterplan version: 0.5.1 sess. ID: TheMasterplan_2014-12-15_04'10'16 started: 2014-12-15 04:10:16 -------------------------------------- crashed: 2014-12-15 04:39:06 duration: 00:28:50 error: Null Object Reference stack: crashdumper.CrashDumper.onCriticalErrorEvent (crashdumper/CrashDumper.hx) sharkpunch.engine.steering.SteeringComponent.getSteeringInput (sharkpunch/engine/steering/SteeringComponent.hx) sharkpunch.engine.steering.SteeringSystem.updateNode (sharkpunch/engine/steering/SteeringSystem.hx) ash.tools.ListIteratingSystem.update (ash/tools/ListIteratingSystem.hx) sharkpunch.engine.steering.SteeringSystem.update (sharkpunch/engine/steering/SteeringSystem.hx) ash.core.Engine.update (ash/core/Engine.hx) sharkpunch.engine.Game.update (sharkpunch/engine/Game.hx) ash.signals.Signal1.dispatch (ash/signals/SignalMacro.hx) sharkpunch.engine.RenderTickProvider.dispatchTick (sharkpunch/engine/RenderTickProvider.hx) openfl.display.DirectRenderer.__onRender (openfl/display/DirectRenderer.hx) extern.cffi (C:/Users/Shark Punch/hxcpp/src/hx/Lib.cpp) openfl.display.Stage.__render (openfl/display/Stage.hx) openfl.display.Stage.__checkRender (openfl/display/Stage.hx) openfl.display.Stage.__pollTimers (openfl/display/Stage.hx)

MekaSkull 16 Feb, 2015 @ 7:44am 
Allright. That log is actually very similar to what I got myself this morning, so it's probably not a problem with your computer. We will scratch our heads with this one for a while.
Spyder 16 Feb, 2015 @ 8:11am 
Much thanks :csdsmile:
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