The Masterplan

The Masterplan

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Pyro-Rebel 24 Mar, 2015 @ 1:44am
A few idea's
Hey SharkPunch, so far I'm LOVING the game so keep up the good work :)

I have a few idea's that would be great, not sure if they've been posted before, but if they have it just means you really should add it :P

-Being able to change which crew member is what number (e.g You can have the guy with the tranq pistol as no. 1 so when you start the mission you know who has the tranq instead of the crew numbers being random and you having to find the guy with the tranq, drop it and have the crew no. you want pick it up). It will also help when skills are implemented.

-The ability to rearrange inventory instead of having to drop everything and pick it up in the right order. Would be especially helpful if you want something to be in the E spot but you can't move the fists spot.

-Some sort of Crew setup page either at the hideout or at the start of a heist that could incorporate both above ideas so when you start a heist you have the right crew members as each number and all their inventories sorted (would save me alot of time when having to drop everyones inventory and pick it all up in the right order and with the right crew member each time I start a heist or restart a heist)

-Being able to strafe. *cough* doorkickers *cough* >.>

-Add duffle bags/suitcases that have a few inventory slots.

-Add time bombs to the store

-Not sure if this is already planned but adding a lot more types of goons with different outfits that have multiple colour options would be great. (e.g The guy in the white suit and hat could come in say a brown or black suit and hat)

Thanks in advance
Pyro
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Showing 1-3 of 3 comments
Celeve 24 Mar, 2015 @ 2:42am 
Hey Pyro and thanks for the feedback! It's awesome to hear you're enjoying the game. :)

We're aware the inventory and UI systems could do with some improvements, and discussing those to find new ways of doing things is a nearly daily topic. Thank you for giving us some fresh ideas, we'll see if we can put together some improvements in the future. :)

Strafing is an interesting suggestion, my first concern is how to implement it in the control scheme that's already somewhat complex. What sort of situations would you use it in, and could you do nearly the same with slow-motion commands?

Carry-all bags might be possible, but we might rather focus on fixing inventory usability in the hopes of not needing extra items for them. Additionally, items that fit more items can make the current system even more confusing or cumbersome.

Bombs will come! So will an increased variety of goons. For that we'll need some other upgrades finished first though, so not quite yet.


Thanks again, please enjoy the game, let your friends know, and keep giving feedback! :)
Pyro-Rebel 24 Mar, 2015 @ 8:04am 
The main reason I suggest strafing is for when I have someone held up but I need to relocate my goon, if I move I risk losing intimidation so currently I'm doing a leap frog move with multiple goons having one relocate at a time so there's always atleast one gun pointed at the poor sap being held up. The leap frogging works fine so I don't think strafing is to important but would be a nice feature.
All the ideas I suggested are mainly things to increase user friendliness so whatever features you have planned for the next updates are most likely more important so no rush on these ideas :D (except for the bombs! I need to blow stuff up! hehe :P)

Thanks again, and it's a really good sign for devs to be reading feedback. Lets us know you care about the game and aren't just after our money :), which will actually make us want to give you more money! :D
Microsoft Word 25 Mar, 2015 @ 3:46am 
i also support those ideas. good thinking :)
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