The Masterplan

The Masterplan

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Jay 25 Apr, 2015 @ 12:11pm
Boy, this game escalates quickly.
Does anyone else realize that the difficulty as the levels progress go from easy to hard real fast? I had no trouble doing the jewelry store, but the bank was so frickin hard!
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Showing 1-4 of 4 comments
Microsoft Word 25 Apr, 2015 @ 12:18pm 
but its rewarding also, no ? ;)
Gupy UwU 25 Apr, 2015 @ 2:28pm 
That's how it work baby!

For me, the hardest heists was Art Gallery and Police Station.

Police Station is full of camera and, back in the day, my goons were to slow to cut Art Galery camera, so I had to use the cashier or a civil to do the job.
Last edited by Gupy UwU; 25 Apr, 2015 @ 2:53pm
Celeve 30 Apr, 2015 @ 12:45am 
Thanks for the feedback! And you veterans remember you've been through thick and thin with the game already, some of the stuff that's 'default' to you will be completely new to the other guys, right? :)

The level balance is something we have not yet devoted too much time, they mostly go by the size. Also, having a larger, better equipped crew should help a lot, but the prices for equipment and goons are not yet balanced.

Btw, this is a great time to get feedback regarding any balance issues, as we're getting nearer to the balancing round where we finetune levels, costs, loot, etc. Send ideas our way on the forums or by email at support@sharkpunch.com. Maybe we'll do a survey too later on. :)
Lewis 6 Jun, 2015 @ 6:17pm 
Tip;

On the left side of the bank, there's a guard uniform which prolongs the 'spotting' time of the guards to a massive length, meaning it is essentially a walk in and out job. I'll let you figure out the rest, but just remember to explore
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