Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For me, the hardest heists was Art Gallery and Police Station.
Police Station is full of camera and, back in the day, my goons were to slow to cut Art Galery camera, so I had to use the cashier or a civil to do the job.
The level balance is something we have not yet devoted too much time, they mostly go by the size. Also, having a larger, better equipped crew should help a lot, but the prices for equipment and goons are not yet balanced.
Btw, this is a great time to get feedback regarding any balance issues, as we're getting nearer to the balancing round where we finetune levels, costs, loot, etc. Send ideas our way on the forums or by email at support@sharkpunch.com. Maybe we'll do a survey too later on. :)
On the left side of the bank, there's a guard uniform which prolongs the 'spotting' time of the guards to a massive length, meaning it is essentially a walk in and out job. I'll let you figure out the rest, but just remember to explore