The Masterplan

The Masterplan

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obama 17 Sep, 2014 @ 3:39am
Improvements ?
Played game for a while.
You should add some small features, like turning your goons, while they moving (so they will look at pointed direction, while they move). Sometimes, pathfinding is glitchy and goons start to dance around. Should add Hostage following, so you can order your goon to follow hostage anywhere he goes.
Will there be skill improvement for goons ? I wish there were, so players can create their gang with their own playstyle.
Can't wait for updates.
Last edited by obama; 17 Sep, 2014 @ 7:28am
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Showing 1-3 of 3 comments
MekaSkull 17 Sep, 2014 @ 7:13am 
Hi! Thanks for all the suggestions. You can actually turn a goon by holding the right mouse button down and dragging. We're going to implement a feature that lets you give waypoints with direction to make that a lot easier to accomplish.

For hostage control we're probably going to adjust held-up goon speed so that they are easier to control as a group. Skills will be added later and they might eventually get simple leveling up features.
obama 17 Sep, 2014 @ 7:29am 
Originally posted by huzba:
Hi! Thanks for all the suggestions. You can actually turn a goon by holding the right mouse button down and dragging. We're going to implement a feature that lets you give waypoints with direction to make that a lot easier to accomplish.

For hostage control we're probably going to adjust held-up goon speed so that they are easier to control as a group. Skills will be added later and they might eventually get simple leveling up features.
Yeah, sorry, I didn't noticed that, even though giant tutorial said it :0
Sometimes I am blind.
obama 17 Sep, 2014 @ 8:08am 
FPS sometimes drops to... very low... Often - after entering slow-motion. My PC is enough to handle the game, I guess, game needs some optimization. Also, FPS drops causes goons, doors and all the character to LAG (Like in multiplayer games). When they lag, they are moved to random position, nearby where they were before game lagged happend. Sometimes, they are moved to position, where they were few seconds ago. I noticed, as well, that while FPS is low, goons and other characters are more likely to spin around, while walking/standing/trying to turn.
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Showing 1-3 of 3 comments
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