The Masterplan

The Masterplan

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The ability to go undetected.
Exactly the opposite of itsmes3's request :D I like the game and it's style and I'm quite happy with a game where you're the bad one, but don't need to kill (spare Super Fly Mansion. But, once in a while I can roll with that). However, I wish the game would give you the opportunity to go absolutely undetected. No kills, no knockouts, no sightings. Though this'd somehow kill the mood of the gritty robber feeling of the game. Well, maybe that's something for the workshop (which will hopefully include stories :) ).
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Showing 1-3 of 3 comments
Gupy UwU 27 Jan, 2015 @ 2:20pm 
Well, you can do it in the Benny's Bar.
Send a goon in the rear room when both guard and clerk look away, then shut the lights.
You can then steal even the register with the clerck near you.
Microsoft Word 27 Jan, 2015 @ 2:22pm 
i guess the gameplay mechanics are there, 3 differenty visibility-types (ie shadow, twilight, and clear sight) the ability to turn off/ shoot cameras and light switches. only the current levels are not designed in a way to allow this yet. on second thought, i guess there are some, like the diner of example and i think 'arcade' also supports a runthrough without being detected
itsmes3 28 Jan, 2015 @ 7:55pm 
Originally posted by dustball:
Exactly the opposite of itsmes3's request :D I like the game and it's style and I'm quite happy with a game where you're the bad one, but don't need to kill (spare Super Fly Mansion. But, once in a while I can roll with that). However, I wish the game would give you the opportunity to go absolutely undetected. No kills, no knockouts, no sightings. Though this'd somehow kill the mood of the gritty robber feeling of the game. Well, maybe that's something for the workshop (which will hopefully include stories :) ).
I think this sort of thing will be worked on once characters become distinguishable (like the 4 characters in the trailer) until then its in between loud, and being undetectable.
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Showing 1-3 of 3 comments
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